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AsyncLoadingScreen

To avoid pauses or performance hiccups while loading, you should use the asynchronous version of Load Scene command which is: LoadSceneAsync.

When using "SceneManager.LoadScene" the loading does not happen immediately, it completes in the next frame. This semi-asynchronous behaviour can cause frame stuttering and can be confusing because load does not complete immediately. To overcome this problem Load Async is used.

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