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Add warning when using negative rect dimensions in draw module #3158

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12 changes: 9 additions & 3 deletions docs/reST/ref/draw.rst
Original file line number Diff line number Diff line change
Expand Up @@ -48,7 +48,8 @@ object around the draw calls (see :func:`pygame.Surface.lock` and
:param color: color to draw with, the alpha value is optional if using a
tuple ``(RGB[A])``
:type color: :data:`pygame.typing.ColorLike`
:param Rect rect: rectangle to draw, position and dimensions
:param Rect rect: rectangle to draw, position and dimensions. Negative rect dimension
values are deprecated, and will raise an exception in a future versions on pygame-ce.
:param int width: (optional) used for line thickness or to indicate that
the rectangle is to be filled (not to be confused with the width value
of the ``rect`` parameter)
Expand Down Expand Up @@ -91,6 +92,7 @@ object around the draw calls (see :func:`pygame.Surface.lock` and

.. versionchangedold:: 2.0.0 Added support for keyword arguments.
.. versionchangedold:: 2.0.0.dev8 Added support for border radius.
.. versionchanged:: 2.5.2 Negative rect dimension values will raise a deprecation warning

.. ## pygame.draw.rect ##

Expand Down Expand Up @@ -271,7 +273,8 @@ object around the draw calls (see :func:`pygame.Surface.lock` and
:type color: :data:`pygame.typing.ColorLike`
:param Rect rect: rectangle to indicate the position and dimensions of the
ellipse, the ellipse will be centered inside the rectangle and bounded
by it
by it. Negative rect dimension values are deprecated, and will raise an exception
in a future versions on pygame-ce.
:param int width: (optional) used for line thickness or to indicate that
the ellipse is to be filled (not to be confused with the width value
of the ``rect`` parameter)
Expand All @@ -291,6 +294,7 @@ object around the draw calls (see :func:`pygame.Surface.lock` and
:rtype: Rect

.. versionchangedold:: 2.0.0 Added support for keyword arguments.
.. versionchanged:: 2.5.2 Negative rect dimension values will raise a deprecation warning

.. ## pygame.draw.ellipse ##

Expand All @@ -312,7 +316,8 @@ object around the draw calls (see :func:`pygame.Surface.lock` and
:type color: :data:`pygame.typing.ColorLike`
:param Rect rect: rectangle to indicate the position and dimensions of the
ellipse which the arc will be based on, the ellipse will be centered
inside the rectangle
inside the rectangle. Negative rect dimension values are deprecated,
and will raise an exception in a future versions on pygame-ce.
:param float start_angle: start angle of the arc in radians
:param float stop_angle: stop angle of the arc in
radians
Expand Down Expand Up @@ -344,6 +349,7 @@ object around the draw calls (see :func:`pygame.Surface.lock` and
:rtype: Rect

.. versionchangedold:: 2.0.0 Added support for keyword arguments.
.. versionchanged:: 2.5.2 Negative rect dimension values will raise a deprecation warning

.. ## pygame.draw.arc ##

Expand Down
157 changes: 97 additions & 60 deletions src_c/draw.c
Original file line number Diff line number Diff line change
Expand Up @@ -655,8 +655,20 @@ arc(PyObject *self, PyObject *arg, PyObject *kwargs)

width = MIN(width, MIN(rect->w, rect->h) / 2);

draw_arc(surf, rect->x + rect->w / 2, rect->y + rect->h / 2, rect->w / 2,
rect->h / 2, width, angle_start, angle_stop, color, drawn_area);
if (rect->w < 0 || rect->h < 0) {
if (PyErr_WarnEx(PyExc_DeprecationWarning,
"Negative rect dimension values are deprecated and "
"have no functionality. This will cause an error in "
"a future version of pygame-ce.",
1) == -1) {
return NULL;
}
}
else {
draw_arc(surf, rect->x + rect->w / 2, rect->y + rect->h / 2,
rect->w / 2, rect->h / 2, width, angle_start, angle_stop,
color, drawn_area);
}

if (!pgSurface_Unlock(surfobj)) {
return RAISE(PyExc_RuntimeError, "error unlocking surface");
Expand Down Expand Up @@ -716,14 +728,25 @@ ellipse(PyObject *self, PyObject *arg, PyObject *kwargs)
return RAISE(PyExc_RuntimeError, "error locking surface");
}

if (!width ||
width >= MIN(rect->w / 2 + rect->w % 2, rect->h / 2 + rect->h % 2)) {
draw_ellipse_filled(surf, rect->x, rect->y, rect->w, rect->h, color,
drawn_area);
if (rect->w < 0 || rect->h < 0) {
if (PyErr_WarnEx(PyExc_DeprecationWarning,
"Negative rect dimension values are deprecated and "
"have no functionality. This will cause an error in "
"a future version of pygame-ce.",
1) == -1) {
return NULL;
}
}
else {
draw_ellipse_thickness(surf, rect->x, rect->y, rect->w, rect->h,
width - 1, color, drawn_area);
if (!width || width >= MIN(rect->w / 2 + rect->w % 2,
rect->h / 2 + rect->h % 2)) {
draw_ellipse_filled(surf, rect->x, rect->y, rect->w, rect->h,
color, drawn_area);
}
else {
draw_ellipse_thickness(surf, rect->x, rect->y, rect->w, rect->h,
width - 1, color, drawn_area);
}
}

if (!pgSurface_Unlock(surfobj)) {
Expand Down Expand Up @@ -1135,65 +1158,79 @@ rect(PyObject *self, PyObject *args, PyObject *kwargs)
return pgRect_New4(rect->x, rect->y, 0, 0);
}

/* If there isn't any rounded rect-ness OR the rect is really thin in one
direction. The "really thin in one direction" check is necessary because
draw_round_rect fails (draws something bad) on rects with a dimension
that is 0 or 1 pixels across.*/
if ((radius <= 0 && top_left_radius <= 0 && top_right_radius <= 0 &&
bottom_left_radius <= 0 && bottom_right_radius <= 0) ||
abs(rect->w) < 2 || abs(rect->h) < 2) {
sdlrect.x = rect->x;
sdlrect.y = rect->y;
sdlrect.w = rect->w;
sdlrect.h = rect->h;
SDL_GetClipRect(surf, &cliprect);
/* SDL_FillRect respects the clip rect already, but in order to
return the drawn area, we need to do this here, and keep the
pointer to the result in clipped */
if (!SDL_IntersectRect(&sdlrect, &cliprect, &clipped)) {
return pgRect_New4(rect->x, rect->y, 0, 0);
}
if (width > 0 && (width * 2) < clipped.w && (width * 2) < clipped.h) {
draw_rect(surf, sdlrect.x, sdlrect.y, sdlrect.x + sdlrect.w - 1,
sdlrect.y + sdlrect.h - 1, width, color);
}
else {
pgSurface_Prep(surfobj);
pgSurface_Lock(surfobj);
result = SDL_FillRect(surf, &clipped, color);
pgSurface_Unlock(surfobj);
pgSurface_Unprep(surfobj);
if (result != 0)
return RAISE(pgExc_SDLError, SDL_GetError());
if (rect->w < 0 || rect->h < 0) {
if (PyErr_WarnEx(PyExc_DeprecationWarning,
"Negative rect dimension values are deprecated and "
"have no functionality. This will cause an error in "
"a future version of pygame-ce.",
1) == -1) {
return NULL;
}
return pgRect_New(&clipped);
}
else {
if (!pgSurface_Lock(surfobj)) {
return RAISE(PyExc_RuntimeError, "error locking surface");
/* If there isn't any rounded rect-ness OR the rect is really thin in
one direction. The "really thin in one direction" check is necessary
because draw_round_rect fails (draws something bad) on rects with a
dimension that is 0 or 1 pixels across.*/
if ((radius <= 0 && top_left_radius <= 0 && top_right_radius <= 0 &&
bottom_left_radius <= 0 && bottom_right_radius <= 0) ||
abs(rect->w) < 2 || abs(rect->h) < 2) {
sdlrect.x = rect->x;
sdlrect.y = rect->y;
sdlrect.w = rect->w;
sdlrect.h = rect->h;
SDL_GetClipRect(surf, &cliprect);
/* SDL_FillRect respects the clip rect already, but in order to
return the drawn area, we need to do this here, and keep the
pointer to the result in clipped */
if (!SDL_IntersectRect(&sdlrect, &cliprect, &clipped)) {
return pgRect_New4(rect->x, rect->y, 0, 0);
}
if (width > 0 && (width * 2) < clipped.w &&
(width * 2) < clipped.h) {
draw_rect(surf, sdlrect.x, sdlrect.y,
sdlrect.x + sdlrect.w - 1, sdlrect.y + sdlrect.h - 1,
width, color);
}
else {
pgSurface_Prep(surfobj);
pgSurface_Lock(surfobj);
result = SDL_FillRect(surf, &clipped, color);
pgSurface_Unlock(surfobj);
pgSurface_Unprep(surfobj);
if (result != 0)
return RAISE(pgExc_SDLError, SDL_GetError());
}
return pgRect_New(&clipped);
}
else {
if (!pgSurface_Lock(surfobj)) {
return RAISE(PyExc_RuntimeError, "error locking surface");
}

/* Little bit to normalize the rect: this matters for the rounded
rects, despite not mattering for the normal rects. */
if (rect->w < 0) {
rect->x += rect->w;
rect->w = -rect->w;
}
if (rect->h < 0) {
rect->y += rect->h;
rect->h = -rect->h;
}
/* Little bit to normalize the rect: this matters for the rounded
rects, despite not mattering for the normal rects. */
if (rect->w < 0) {
rect->x += rect->w;
rect->w = -rect->w;
}
if (rect->h < 0) {
rect->y += rect->h;
rect->h = -rect->h;
}

if (width > rect->w / 2 || width > rect->h / 2) {
width = MAX(rect->w / 2, rect->h / 2);
}
if (width > rect->w / 2 || width > rect->h / 2) {
width = MAX(rect->w / 2, rect->h / 2);
}

draw_round_rect(surf, rect->x, rect->y, rect->x + rect->w - 1,
rect->y + rect->h - 1, radius, width, color,
top_left_radius, top_right_radius, bottom_left_radius,
bottom_right_radius, drawn_area);
if (!pgSurface_Unlock(surfobj)) {
return RAISE(PyExc_RuntimeError, "error unlocking surface");
draw_round_rect(surf, rect->x, rect->y, rect->x + rect->w - 1,
rect->y + rect->h - 1, radius, width, color,
top_left_radius, top_right_radius,
bottom_left_radius, bottom_right_radius,
drawn_area);
if (!pgSurface_Unlock(surfobj)) {
return RAISE(PyExc_RuntimeError, "error unlocking surface");
}
}
}

Expand Down
42 changes: 42 additions & 0 deletions test/draw_test.py
Original file line number Diff line number Diff line change
Expand Up @@ -408,6 +408,20 @@ def test_ellipse__valid_width_values(self):
self.assertEqual(surface.get_at(pos), expected_color)
self.assertIsInstance(bounds_rect, pygame.Rect)

def test_ellipse__negative_rect_warning(self):
"""Ensures draw ellipse shows DeprecationWarning for rect with negative values"""
# Generate few faulty rects.
faulty_rects = ((10, 10, -5, 3), (10, 10, 5, -3))
with warnings.catch_warnings(record=True) as w:
for count, rect in enumerate(faulty_rects):
# Cause all warnings to always be triggered.
warnings.simplefilter("always")
# Trigger DeprecationWarning.
self.draw_ellipse(pygame.Surface((6, 6)), (255, 255, 255), rect)
# Check if there is only one warning and is a DeprecationWarning.
self.assertEqual(len(w), count + 1)
self.assertTrue(issubclass(w[-1].category, DeprecationWarning))

def test_ellipse__valid_rect_formats(self):
"""Ensures draw ellipse accepts different rect formats."""
pos = (1, 1)
Expand Down Expand Up @@ -4778,6 +4792,20 @@ def test_rect__valid_width_values(self):
self.assertEqual(surface.get_at(pos), expected_color)
self.assertIsInstance(bounds_rect, pygame.Rect)

def test_rect__negative_rect_warning(self):
"""Ensures draw rect shows DeprecationWarning for rect with negative values"""
# Generate few faulty rects.
faulty_rects = ((10, 10, -5, 3), (10, 10, 5, -3))
with warnings.catch_warnings(record=True) as w:
for count, rect in enumerate(faulty_rects):
# Cause all warnings to always be triggered.
warnings.simplefilter("always")
# Trigger DeprecationWarning.
self.draw_rect(pygame.Surface((6, 6)), (255, 255, 255), rect)
# Check if there is only one warning and is a DeprecationWarning.
self.assertEqual(len(w), count + 1)
self.assertTrue(issubclass(w[-1].category, DeprecationWarning))

def test_rect__valid_rect_formats(self):
"""Ensures draw rect accepts different rect formats."""
pos = (1, 1)
Expand Down Expand Up @@ -7038,6 +7066,20 @@ def test_arc__valid_start_angle_values(self):
self.assertEqual(surface.get_at(pos), expected_color, msg)
self.assertIsInstance(bounds_rect, pygame.Rect, msg)

def test_arc__negative_rect_warning(self):
"""Ensures draw arc shows DeprecationWarning for rect with negative values"""
# Generate few faulty rects.
faulty_rects = ((10, 10, -5, 3), (10, 10, 5, -3))
with warnings.catch_warnings(record=True) as w:
for count, rect in enumerate(faulty_rects):
# Cause all warnings to always be triggered.
warnings.simplefilter("always")
# Trigger DeprecationWarning.
self.draw_arc(pygame.Surface((6, 6)), (255, 255, 255), rect, 0, 7)
# Check if there is only one warning and is a DeprecationWarning.
self.assertEqual(len(w), count + 1)
self.assertTrue(issubclass(w[-1].category, DeprecationWarning))

def test_arc__valid_rect_formats(self):
"""Ensures draw arc accepts different rect formats."""
expected_color = pygame.Color("red")
Expand Down
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