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- the inheritance offset markers are probably wrong, but that doesn't
really matter right now.
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qudix authored Oct 22, 2024
1 parent 6743ff2 commit 9e51280
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Showing 3 changed files with 69 additions and 69 deletions.
24 changes: 12 additions & 12 deletions include/RE/T/TESActorBase.h
Original file line number Diff line number Diff line change
Expand Up @@ -21,17 +21,17 @@ namespace RE
class TESActorBase :
public TESBoundAnimObject, // 000
public TESActorBaseData, // 0E0
public TESContainer, // 150
public TESSpellList, // 168
public TESAIForm, // 180
public TESFullName, // 1C0
public ActorValueOwner, // 1D0
public BGSDestructibleObjectForm, // 1D8
public BGSSkinForm, // 1E8
public BGSKeywordForm, // 1F8
public BGSAttackDataForm, // 228
public BGSPerkRankArray, // 238
public BGSPropertySheet // 250
public TESContainer, // 168
public TESSpellList, // 180
public TESAIForm, // 198
public TESFullName, // 1D8
public ActorValueOwner, // 1E0
public BGSDestructibleObjectForm, // 1F0
public BGSSkinForm, // 200
public BGSKeywordForm, // 218
public BGSAttackDataForm, // 240
public BGSPerkRankArray, // 250
public BGSPropertySheet // 268
{
public:
SF_RTTI_VTABLE(TESActorBase);
Expand All @@ -44,5 +44,5 @@ namespace RE
virtual void SetCombatStyle(TESCombatStyle*); // 84
virtual TESForm* GetAsForm(); // 85
};
static_assert(sizeof(TESActorBase) == 0x268);
static_assert(sizeof(TESActorBase) == 0x270);
}
21 changes: 11 additions & 10 deletions include/RE/T/TESActorBaseData.h
Original file line number Diff line number Diff line change
Expand Up @@ -112,15 +112,16 @@ namespace RE
ACTOR_BASE_DATA actorData; // 08
std::int32_t changeFlags; // 1C
BSTArray<FACTION_RANK> factions; // 20
TESForm** templateForms; // 30
TESForm** unk38; // 38
TESForm* baseTemplateForm; // 40
TESLevItem* deathItem; // 48
TESGlobal* legendChance; // 50
TESForm* legendTemplate; // 58
BGSVoiceType* voiceType; // 60
std::uint32_t unk68; // 68
std::uint32_t unk6C; // 6C
std::uint64_t pad30; // 30
TESForm** templateForms; // 38
TESForm** unk40; // 40
TESForm* baseTemplateForm; // 48
TESLevItem* deathItem; // 50
TESGlobal* legendChance; // 58
TESForm* legendTemplate; // 60
BGSVoiceType* voiceType; // 68
std::uint32_t unk70; // 70
std::uint32_t unk74; // 74
};
static_assert(sizeof(TESActorBaseData) == 0x70);
static_assert(sizeof(TESActorBaseData) == 0x78);
}
93 changes: 46 additions & 47 deletions include/RE/T/TESNPC.h
Original file line number Diff line number Diff line change
Expand Up @@ -29,11 +29,11 @@ namespace RE

class TESNPC :
public TESActorBase, // 000
public TESRaceForm, // 260
public BGSOverridePackCollection, // 270
public BGSForcedLocRefType, // 2B8
public BGSNativeTerminalForm, // 2D0
public BSTEventSink<MenuOpenCloseEvent> // 2E0
public TESRaceForm, // 278
public BGSOverridePackCollection, // 288
public BGSForcedLocRefType, // 2D0
public BGSNativeTerminalForm, // 2E8
public BSTEventSink<MenuOpenCloseEvent> // 2F8
{
public:
SF_RTTI_VTABLE(TESNPC);
Expand Down Expand Up @@ -108,49 +108,48 @@ namespace RE
}

// members
BGSAttachParentArray attachParents; // 2E8
std::uint32_t unk308; // 308
std::uint32_t unk30C; // 30C
TESClass* npcClass; // 310
std::uint64_t unk318; // 318
BGSListForm* giftFilter; // 320
TESCombatStyle* combatStyle; // 328
std::uint32_t fileOffset; // 330
std::uint32_t unk334; // 334
TESRace* originalRace; // 338
TESNPC* faceNPC; // 340
MorphWeight morphWeight; // 348
float height; // 354
float heightMax; // 358
std::uint32_t unk35C; // 35C
TESNPC* unk360; // 360
std::uint64_t unk368; // 368
BGSAttachParentArray attachParents; // 2F8
std::uint32_t unk318; // 318
std::uint32_t unk31C; // 31C
TESClass* npcClass; // 320
BGSListForm* giftFilter; // 328
TESCombatStyle* combatStyle; // 330
std::uint32_t fileOffset; // 338
std::uint32_t unk33C; // 33C
TESRace* originalRace; // 340
TESNPC* faceNPC; // 348
MorphWeight morphWeight; // 350
float height; // 35C
float heightMax; // 360
std::uint32_t unk364; // 364
TESNPC* unk368; // 368
std::uint64_t unk370; // 370
BGSLocalizedString shortName; // 378
TESObjectARMO* farSkin; // 380
TESFurniture* powerArmorFurn; // 388
BGSOutfit* defaultOutfit; // 390
BGSOutfit* sleepOutfit; // 398
BGSListForm* defaultPackList; // 3A0
TESFaction* crimeFaction; // 3A8
TESFaction* unk3B0; // 3B0
BSGuarded<BSTArray<BGSHeadPart*>, BSNonReentrantSpinLock> headParts; // 3B8
BSTArray<float>* unk3D0; // 3D0
BSTHashMap2<std::uint32_t, float>* unk3D8; // 3D8
BSTHashMap<std::uint32_t, BSTHashMap<BSFixedStringCS, float>*>* unk3E0; // 3E0
BSTArray<AVMData> tintAVMData; // 3E8
std::uint32_t skinToneIndex; // 3F8
std::uint32_t unk3FC; // 3FC
BSFixedString teeth; // 400
BSFixedString jewelryColor; // 408
BSFixedString eyeColor; // 410
BSFixedString hairColor; // 418
BSFixedString facialColor; // 420
BSFixedString eyebrowColor; // 428
BSTArray<BGSRelationship*>* relationships; // 430
BGSLocalizedString organization; // 438 - faction?
BSTHashMap<BSFixedStringCS, float>* shapeBlendData; // 440
REX::Enum<PRONOUN_TYPE, std::uint8_t> pronoun; // 448
std::uint64_t unk378; // 378
BGSLocalizedString shortName; // 380
TESObjectARMO* farSkin; // 388
TESFurniture* powerArmorFurn; // 390
BGSOutfit* defaultOutfit; // 398
BGSOutfit* sleepOutfit; // 3A0
BGSListForm* defaultPackList; // 3A8
TESFaction* crimeFaction; // 3B0
TESFaction* unk3B8; // 3B8
BSGuarded<BSTArray<BGSHeadPart*>, BSNonReentrantSpinLock> headParts; // 3C0
BSTArray<float>* unk3D8; // 3D8
BSTHashMap2<std::uint32_t, float>* unk3E0; // 3E0
BSTHashMap<std::uint32_t, BSTHashMap<BSFixedStringCS, float>*>* unk3E8; // 3E8
BSTArray<AVMData> tintAVMData; // 3F0
std::uint32_t skinToneIndex; // 400
std::uint32_t unk404; // 404
BSFixedString teeth; // 408
BSFixedString jewelryColor; // 410
BSFixedString eyeColor; // 418
BSFixedString hairColor; // 420
BSFixedString facialColor; // 428
BSFixedString eyebrowColor; // 430
BSTArray<BGSRelationship*>* relationships; // 438
BGSLocalizedString organization; // 440 - faction?
BSTHashMap<BSFixedStringCS, float>* shapeBlendData; // 448
REX::Enum<PRONOUN_TYPE, std::uint8_t> pronoun; // 450
};
static_assert(sizeof(TESNPC) == 0x458);
}

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