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Documentation for the card game "Horse", a bid Euchre variant

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The Rules to Horse

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Horse is a Bid Euchre variant, having some similarities to 500

  • similar to Euchre - there are Bauers (unless no-trump is called)
  • deck has cards 9 and up, no jokers
  • 24 cards with 4 players (i.e. 6 cards per player)

Bidding

  • bid for # of tricks (up to 6)
  • bidding continues until three passes
  • bid winner declares trump (or that there is no trump) after winning the bid
  • special bid: "Horse" (== 6, going alone)
    • 6 tricks with a trump (i.e. cannot be no-trump, which is just "6")
    • opponents can double
      • doubling is only for "Horse" bids
      • this means that they are bidding Horse
      • if the double stands, opponents become the bid winners
    • original bidding team can redouble
      • redoubling is only for doubled "Horse" bids
      • only the player who didn't bid "Horse" can redouble
      • this means that person is bidding Horse and choosing the suit
    • bidder asks partner for up to 6 cards from their hand
    • bidder chooses up to 6 losers to drop from their hand before getting new cards
    • bidder hands discarded cards to partner, who puts them face-down
    • partner hands bidder the new cards
    • bidder plays alone against the two opponents
    • the person to the left of the declarer leads off the first trick

Scoring

Making your bid

  • 1 point per trick won
  • opponents get no points for tricks won
  • a bid of 6 (not Horse - e.g. 6 no-trump) = 6 points
  • special scoring only for "Horse" bids:
    • 2 points per trick = 12 points if successful
    • if doubled, 4 points per trick = 24 points
    • if redoubled, 8 points per trick = 48 points

Losing your bid

  • opponents gain 1 point per trick they take
    • if this pushes their score over 50 they do not win the game
    • only a positive score from making a bid wins the game
  • bidder gets -1 point per trick bid
    • -2 point per trick if Horse was bid = -12
    • -4 point per trick if Horse was redoubled = -48

Victory conditions

  1. scoring 50 or more by winning a bid
    • scoring 50 or more by foiling a bid will not win
  2. opponents score -25 or lower

Bidding Conventions

  • If you have only 1 jack and bad cards: pass
  • 2 opposite-coloured jacks: bid 2 — if partner has a jack they should bid Horse
  • A bid of 3 can be a defensive bid to simply prevent a 2 bid by opponents

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Documentation for the card game "Horse", a bid Euchre variant

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