This was developed as the second group project at Academia de Codigo's Bootcamp#29, at the end of the 7th week. We built it in three days.
In this game you are a pirate and you want to find the treasure's key. How can you do that? Unravel the expression, letter by letter, or try to guess the entire expression. For every letter you miss, your ship sinks a bit.
It allows multiplayer via Netcat with players being able to create separate game rooms and password protect them, allowing multiple instances being run simultaneously.
We've provided the build.xml file so you can build the .Jar with "ant" on terminal.
Run the program and connect the clients via Netcat to the IP of the machine where the .Jar is being run on, port 2929: "nc x.x.x.x 2929".
Players choose an alias
Create a room to play or join one already created
Protect the room with password (optional)
Chat in the room before game starts
To start the game and left the chat the room creater should send the message "start"
Can't choose an already chosen letter
For more, play the game and see the instructions