One year after raylib 5.0 release, arribes raylib 5.5
, the next big revision of the library. It's been 11 years since raylib 1.0 release and in all this time it has never stopped growing and improving. With an outstanding number of new contributors and improvements, it's, again, the biggest raylib release to date.
Some numbers for this release:
- +270 closed issues (for a TOTAL of +1810!)
- +800 commits since previous RELEASE (for a TOTAL of +7770!)
- +30 functions ADDED to raylib API (for a TOTAL of 580!)
- +110 functions REVIEWED with fixes and improvements
- +140 new contributors (for a TOTAL of +640!)
Highlights for raylib 5.5
:
-
NEW
raylib pre-configured Windows package: The new raylib portable and self-contained Windows package forraylib 5.5
, intended for nobel devs that start in programming world, comes with one big addition: support for C code building for Web platform with one-single-mouse-click! For the last 10 years, the pre-configured raylib Windows package allowed to edit simple C projects on Notepad++ and easely compile Windows executables with an automatic script; this new release adds the possibility to compile the same C projects for Web platform with a simple mouse click. This new addition greatly simplifies C to WebAssembly project building for new users. Theraylib Windows Installer
package can be downloaded for free from raylib on itch.io. -
NEW
raylib project creator tool: A brand new tool developed to help raylib users to setup new projects in a professional way.raylib project creator
generates a complete project structure with multiple build systems ready-to-use and GitHub CI/CD actions pre-configured. It only requires providing some C files and basic project parameters! The tools is free and open-source, and it can be used online!. -
NEW
Platform backend supported: RGFW: Thanks to thercore
platform-split implemented inraylib 5.0
, adding new platforms backends has been greatly simplified, new backends can be added using provided template, self-contained in a single C module, completely portable. A new platform backend has been added:RGFW
.RGFW
is a new single-file header-only portable library (RGFW.h
) intended for platform-functionality management (windowing and inputs); in this case for desktop platforms (Windows, Linux, macOS) but also for Web platform. It adds a new alternative to the already existingGLFW
andSDL
platform backends. -
NEW
Platform backend version supported: SDL3: Previousraylib 5.0
added support forSDL2
library, andraylib 5.5
not only improves SDL2 functionality, with several issues reviewed, but also adds support for the recently released big SDL update in years:SDL3
. Now users can select at compile time the desired SDL version to use, increasing the number of potential platforms supported in the future! -
NEW
Retro-console platforms supported: Dreamcast, N64, PSP, PSVita, PS4: Thanks to the platform-split onraylib 5.0
, supporting new platform backends is easier than ever! Along the raylibrlgl
module support for theOpenGL 1.1
graphics API, it opened the door to multiple homebrew retro-consoles backend implementations! It's amazing to see raylib running on +20 year old consoles like Dreamcast, PSP or PSVita, considering the hardware constraints of those platforms and proves raylib outstanding versability! Those additional platforms can be found in separate repositories and have been created by the amazing programmer Antonio Jose Ramos Marquez (@psxdev). -
NEW
GPU Skinning support: After lots of requests for this feature, it has been finally added to raylib thanks to the contributor Daniel Holden (@orangeduck), probably the developer that has further pushed models animations with raylib, developing two amazing tools to visualize and test animations: GenoView and BVHView. Adding GPU skinning was a tricky feature, considering it had to be available for all raylib supported platforms, including limited ones like Raspberry Pi with OpenGL ES 2.0, where some advance OpenGL features are not available (UBO, SSBO, Transform Feedback) but a multi-platform solution was found to make it possible. A new example,models_gpu_skinning
has been added to illustrate this new functionality. As an extra, previous existing CPU animation system has been greatly improved, multiplying performance by a factor (simplifiying required maths). -
NEW
raymath
C++ operators: After several requested for this feature, C++ math operators forVector2
,Vector3
,Vector4
,Quaternion
andMatrix
has been added toraymath
as an extension to current implementation. Despite being only available for C++ because C does not support it, these operators simplify C++ code when doing math operations.
Beside those new big features, raylib 5.5
comes with MANY other improvements:
- Normals support on batching system
- Clipboard images reading support
- CRC32/MD5/SHA1 hash computation
- Gamepad vibration support
- Improved font loading (no GPU required) with BDF fonts support
- Time-based camera movement
- Improved GLTF animations loading
...and much much more, including many functions reviews and new functions added!
Make sure to check raylib CHANGELOG for a detailed list of changes!
To end with, I want to thank all the contributors (+640!) that along the years have greatly improved raylib and pushed it further and better day after day. Thanks to all of them, raylib is the amazing library it is today.
Last but not least, I want to thank raylib sponsors and all the raylib community for their support and continuous engagement with the library, creating and sharing amazing raylib projects on a daily basis. Thanks for making raylib a great platform to enjoy games/tools/graphic programming!
After 11 years of development, raylib 5.5
is the best raylib ever.
Enjoy programming with raylib! :)
New Contributors
- @Kimo-s made their first contribution in #3528
- @MrScautHD made their first contribution in #3546
- @AuzFox made their first contribution in #3552
- @Zapunidi made their first contribution in #3555
- @ManuMario0 made their first contribution in #3574
- @Minmoose made their first contribution in #3609
- @davidthings made their first contribution in #3615
- @riadbettole made their first contribution in #3624
- @lipx1508 made their first contribution in #3618
- @benjibst made their first contribution in #3627
- @rmn20 made their first contribution in #3631
- @orosmatthew made their first contribution in #3632
- @Starpelly made their first contribution in #3640
- @devdad made their first contribution in #3621
- @DongkunLee made their first contribution in #3536
- @Toctave made their first contribution in #3585
- @cinghycreations made their first contribution in #3641
- @tromero made their first contribution in #3666
- @wisonye made their first contribution in #3682
- @maverikou made their first contribution in #3678
- @IoIxD made their first contribution in #3681
- @seiren-games made their first contribution in #3692
- @casavaca made their first contribution in #3710
- @Minnowo made their first contribution in #3712
- @LievenPetersen made their first contribution in #3720
- @candrewlee14 made their first contribution in #3727
- @karl-zylinski made their first contribution in #3701
- @Blockguy24 made their first contribution in #3732
- @JayLCypher made their first contribution in #3737
- @idircarlos made their first contribution in #3751
- @mllimo made their first contribution in #3750
- @aubs-dev made their first contribution in #3760
- @marrony made their first contribution in #3770
- @bmbkr made their first contribution in #3774
- @stanthesoupking made their first contribution in #3735
- @The-Night-Watch made their first contribution in #3776
- @oblerion made their first contribution in #3771
- @jfoscarini made their first contribution in #3799
- @BliznyukNM made their first contribution in #3804
- @Logicless-Coder made their first contribution in #3817
- @GideonSerf made their first contribution in #3819
- @Dev-Tade made their first contribution in #3832
- @GaryMcWhorter made their first contribution in #3823
- @ipzaur made their first contribution in #3833
- @Bowserinator made their first contribution in #3828
- @hardliner66 made their first contribution in #3835
- @zuckschwerdt made their first contribution in #3839
- @aiafrasinei made their first contribution in #3842
- @REDl3east made their first contribution in #3846
- @joyousblunder made their first contribution in #3868
- @zyperpl made their first contribution in #3871
- @proberge-dev made their first contribution in #3881
- @MrMugame made their first contribution in #3879
- @ProIcons made their first contribution in #3891
- @iarkn made their first contribution in #3896
- @Belllg made their first contribution in #3901
- @AriaMoKr made their first contribution in #3910
- @He-Is-HaZaRdOuS made their first contribution in #3908
- @Mute124 made their first contribution in #3914
- @dylanlangston made their first contribution in #3915
- @benjitrosch made their first contribution in #3919
- @eldskald made their first contribution in #3923
- @dertseha made their first contribution in #3907
- @KotzaBoss made their first contribution in #3912
- @lima-limon-inc made their first contribution in #3938
- @OetkenPurveyorOfCode made their first contribution in #3939
- @UmgefallenesGlas made their first contribution in #3949
- @gabriel-marques made their first contribution in #3956
- @ColleagueRiley made their first contribution in #3941
- @alexmozaidze made their first contribution in #3979
- @Filyus made their first contribution in #3974
- @myQwil made their first contribution in #3977
- @CosmicBagel made their first contribution in #3983
- @cemalgnlts made their first contribution in #3940
- @FishingHacks made their first contribution in #3986
- @ListeriaM made their first contribution in #3994
- @Odex64 made their first contribution in #3995
- @sgalindo made their first contribution in #3990
- @L-Briand made their first contribution in #4004
- @avx0 made their first contribution in #4011
- @DarkAssassin23 made their first contribution in #4013
- @vaezim made their first contribution in #4017
- @kai-z99 made their first contribution in #4018
- @denovodavid made their first contribution in #4022
- @paulmelis made their first contribution in #4034
- @Sprixitite made their first contribution in #4020
- @jgabaut made their first contribution in #4039
- @KonradGrande made their first contribution in #4040
- @fruzitent made their first contribution in #4042
- @carverdamien made their first contribution in #4049
- @lzralbu made their first contribution in #4054
- @VitoTringolo made their first contribution in #4053
- @TokyoSU made their first contribution in #4059
- @ShalokShalom made their first contribution in #4068
- @okvik made their first contribution in #4027
- @spelufo made their first contribution in #3744
- @CrackedPixel made their first contribution in #4074
- @jspast made their first contribution in #4104
- @brccabral made their first contribution in #4105
- @FrankyBalu made their first contribution in #4129
- @ninadsachania made their first contribution in #4136
- @NishiOwO made their first contribution in #4139
- @InventorXtreme made their first contribution in #4150
- @kai-kj made their first contribution in #4154
- @jkaup made their first contribution in #4102
- @CDM15y made their first contribution in #4167
- @jaens made their first contribution in #4175
- @Jutastre made their first contribution in #4179
- @SoloByte made their first contribution in #4189
- @maxmutant made their first contribution in #4184
- @rnpnr made their first contribution in #4197
- @ZzzhHe made their first contribution in #4186
- @lnc3l0t made their first contribution in #4193
- @MaximKn1 made their first contribution in #4202
- @hanaxars made their first contribution in #4247
- @Paperdomo101 made their first contribution in #4270
- @Bugsia made their first contribution in #4276
- @Mercotui made their first contribution in #4275
- @konstruktor227 made their first contribution in #4279
- @satchelfrost made their first contribution in #4203
- @Tchan0 made their first contribution in #4284
- @IllusionMan1212 made their first contribution in #4288
- @emdzej made their first contribution in #4305
- @masnm made their first contribution in #4308
- @Alex-Velez made their first contribution in #4311
- @dostoievsky made their first contribution in #4318
- @SusgUY446 made their first contribution in #4310
- @foxblock made their first contribution in #4302
- @orangeduck made their first contribution in #4321
- @asdqwe made their first contribution in #4334
- @Ridge3Dproductions made their first contribution in #4332
- @FluxFlu made their first contribution in #4356
- @VisenDev made their first contribution in #4366
- @HarryDC made their first contribution in #4373
- @cedeon made their first contribution in #4374
- @yuval-herman made their first contribution in #4383
- @R-YaTian made their first contribution in #4384
- @Joshalosh made their first contribution in #4382
- @arrecis made their first contribution in #4391
- @rapha-s made their first contribution in #4408
- @cypressru made their first contribution in #4423
- @franztt made their first contribution in #4421
- @juliohq made their first contribution in #4428
- @mpv-enjoyer made their first contribution in #4448
- @evertonse made their first contribution in #4435
- @archewashi made their first contribution in #4451
- @MikiZX1 made their first contribution in #4460
- @waveydave made their first contribution in #4461
- @decromo made their first contribution in #4462
- @deathbeam made their first contribution in #4468
- @kimierik made their first contribution in #4485
- @OussamaTeyib made their first contribution in #4493
- @zet23t made their first contribution in #4494
Full Changelog: 5.0...5.5