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Fix typos and use proper naming convention for namespaces
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Adanlink authored and pixeldesu committed Mar 30, 2024
1 parent 4ac0dfa commit 8162ce1
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Showing 29 changed files with 53 additions and 53 deletions.
7 changes: 0 additions & 7 deletions PangLib.IFF/Model/US/Season8/Type/ClubSetWorkshopType.cs

This file was deleted.

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using System.Runtime.InteropServices;
using PangLib.IFF.Model.US.Season8.General;
using PangLib.IFF.Models.US.Season8.General;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct AuxPart
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using System.Runtime.InteropServices;
using PangLib.IFF.Model.US.Season8.General;
using PangLib.IFF.Models.US.Season8.General;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Ball
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using System.Runtime.InteropServices;
using PangLib.IFF.Model.US.Season8.General;
using PangLib.IFF.Models.US.Season8.General;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Caddie
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using System.Runtime.InteropServices;
using PangLib.IFF.Model.US.Season8.Flag;
using PangLib.IFF.Model.US.Season8.General;
using PangLib.IFF.Models.US.Season8.Flag;
using PangLib.IFF.Models.US.Season8.General;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Card
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using System.Runtime.InteropServices;
using PangLib.IFF.Model.US.Season8.General;
using PangLib.IFF.Models.US.Season8.General;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Character
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using System.Runtime.InteropServices;
using PangLib.IFF.Model.US.Season8.General;
using PangLib.IFF.Models.US.Season8.General;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Club
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using System.Runtime.InteropServices;
using PangLib.IFF.Model.US.Season8.General;
using PangLib.IFF.Model.US.Season8.Type;
using PangLib.IFF.Models.US.Season8.General;
using PangLib.IFF.Models.US.Season8.Type;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct ClubSet
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using System.Runtime.InteropServices;
using PangLib.IFF.Model.US.Season8.General;
using PangLib.IFF.Models.US.Season8.General;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Course
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using System.Runtime.InteropServices;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Desc
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using System.Runtime.InteropServices;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Enchant
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using System.Runtime.InteropServices;
using PangLib.IFF.Model.US.Season8.General;
using PangLib.IFF.Models.US.Season8.General;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct HairStyle
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using System.Runtime.InteropServices;
using PangLib.IFF.Model.US.Season8.General;
using PangLib.IFF.Models.US.Season8.General;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Item
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using System.Runtime.InteropServices;
using PangLib.IFF.Model.US.Season8.General;
using PangLib.IFF.Models.US.Season8.General;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Mascot
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using System.Runtime.InteropServices;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Match
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using System.Runtime.InteropServices;
using PangLib.IFF.Model.US.Season8.General;
using PangLib.IFF.Model.US.Season8.Type;
using PangLib.IFF.Models.US.Season8.General;
using PangLib.IFF.Models.US.Season8.Type;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Part
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using System.Runtime.InteropServices;

namespace PangLib.IFF.Model.US.Season8.Data;
namespace PangLib.IFF.Models.US.Season8.Data;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct Title
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using PangLib.IFF.Model.US.Season8.Data;
using PangLib.IFF.Models.US.Season8.Data;

namespace PangLib.IFF.Model.US.Season8.Extension;
namespace PangLib.IFF.Models.US.Season8.Extension;

public static class CourseExtensions
{
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namespace PangLib.IFF.Model.US.Season8.Flag;
namespace PangLib.IFF.Models.US.Season8.Flag;

/// <summary>
/// This flag is handling different card effects
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using System;

namespace PangLib.IFF.Model.US.Season8.Flag;
namespace PangLib.IFF.Models.US.Season8.Flag;

/// <summary>
/// This flag is handling shop display related values
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using System;

namespace PangLib.IFF.Model.US.Season8.Flag;
namespace PangLib.IFF.Models.US.Season8.Flag;

/// <summary>
/// This flag is handling buying conditions
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using System;

namespace PangLib.IFF.Model.US.Season8.Flag;
namespace PangLib.IFF.Models.US.Season8.Flag;

[Flags]
public enum ShopTimeFlag : byte
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using System.Runtime.InteropServices;
using PangLib.IFF.Model.US.Season8.Flag;
using PangLib.IFF.Model.US.Season8.Type;
using PangLib.IFF.Models.US.Season8.Flag;
using PangLib.IFF.Models.US.Season8.Type;

namespace PangLib.IFF.Model.US.Season8.General;
namespace PangLib.IFF.Models.US.Season8.General;

/// <summary>
/// Common data structure found at the head of many IFF datasets
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using System.Runtime.InteropServices;

namespace PangLib.IFF.Model.US.Season8.General;
namespace PangLib.IFF.Models.US.Season8.General;

[StructLayout(LayoutKind.Sequential, Pack = 4)]
public struct StatsStruct
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using System.Runtime.InteropServices;

namespace PangLib.IFF.Model.US.Season8.General;
namespace PangLib.IFF.Models.US.Season8.General;

/// <summary>
/// System time structure based on Windows internal SYSTEMTIME struct
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7 changes: 7 additions & 0 deletions PangLib.IFF/Models/US/Season8/Type/ClubSetWorkshopType.cs
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namespace PangLib.IFF.Models.US.Season8.Type;

public enum ClubSetWorkshopType : int
{
NotUpgradable = -1,
Upgradable = 0
}
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namespace PangLib.IFF.Model.US.Season8.Type;
namespace PangLib.IFF.Models.US.Season8.Type;

public enum PartType : uint
{
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Hat = 2,
Gloves = 3,
Shoes = 4,
AccesoryOrBase = 5,
AccessoryOrBase = 5,
SubLeg = 6,
UccBlank = 8,
UccCopy = 9
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namespace PangLib.IFF.Model.US.Season8.Type;
namespace PangLib.IFF.Models.US.Season8.Type;

public enum ShopTempItemDurationType : byte
{
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namespace PangLib.IFF.Model.US.Season8.Type;
namespace PangLib.IFF.Models.US.Season8.Type;

public enum TimeLimitedType : uint
{
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