Releases: ricardoferreirasilva/Entrepreneur
Version 1.2.4
- New icon for the village properties menu.
- Limit the amount of buyable plots by (Stewarding / 4).
- Buying a plot requires 5 Tools + 5 Hardwood.
- Selling a plot gives you back 3 Tools.
- War with village faction owner or bad enouph relationship with notables will disable negotiation.
Version 1.2.3
- Overhauled the current UI with images and Icons.
- Fixed bug where new campaigns would load previous entrepreneur data.
- Fixed a bug where buy/sell allowed infinite money.
- Changed the way relation penalty hits prices to a more granular approach.
- Slightly nerfed the buy price of property.
A big thank you to Xaphedo for joining in efforts in the building of this mod by providing graphical assets and valuable insight in UI design and UX.
Version 1.2.2
- Added farm plot income to the budget tooltip.
- Added farm plot income to the clan screen.
- Added farm plot information to village settlement tooltip.
- Integrated entrepreneur income with default game income event.
Version 1.2.1
- Fixed revenue string that said "weekly" instead of daily.
- Implemented the chance of player acre to get destroyed on a sucessfull raid (25% chance).
- Further balance to the economy (NERF)
- Added a player gold counter to the property menu.
- Changed unique saving ID to eliminate possible conflict with other mods.
Version 1.2.0
This is the third big update of Entrepreneur.
- New property purchase menu built from scratch with Bannerlords Gauntlet UI.
- Changed payout type from weekly to daily.
- Reduced the revenue nerf.
Regarding revenue - each investment will take about 30 days (give or take) to pay itself. This can of course be reduced if you increase the production of the village and increase if the village gets battered by the tides of war.
Version 1.1.1
- Added DependedModules to SubModule until TaleWorlds fixes mod loading.
Version 1.1.0
This is the second release of Entrepreneur with a special aim towards balancing the mod.
Introduced features.
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Greatly reduced acre payout. The payout will remain weekly due to the fact that having a daily payout greatly reduces the negative effects of raiding.
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Conditions such as rebellion, famine, desertion, raiding and siege now affect the buy/sell prices.
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The average player relation with all village elders is also used to apply a discount to buy/sell prices.
Entrepeneur v1.0.0
This is the first release of Entrepeneur with a very limited set of features.
All villages now have a random number of acres where some will be vacant and others will be occupied by the village.
Each acre has a value that is calculated by the production of the village and availability. The player can buy and sell acres with some percentage of deviation from the real value.
Each week, all player owned acres will yield a profit.