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Isometric game engine prototype with a simple AABB phased collision system and an isometric renderer

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Isometric Game Engine Prototype

A simple C++ Isometric renderer, with a simple AABB phased collision system, programmed with a custom ECS, following the Data Oriented Paradigm. It uses the SFML framework.

Isometric Game Prototype

Dependencies

- gcc
- sfml
- make

Building

make

Usage

make run
./bin/main

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Isometric game engine prototype with a simple AABB phased collision system and an isometric renderer

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