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Releases: rooklift/nibbler

v2.4.8

08 Dec 12:36
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  • Added some backends to be up to date with the various Lc0 builds.

v2.4.6

30 May 12:10
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  • Add an option for Leela's WDLEvalObjectivity setting.
  • Add a visual indicator if the engine is running with contempt - in case you forget.

v2.4.5

06 May 10:40
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  • Adds some basic settings in the Engines menu to access Leela's contempt feature.

v2.4.4

17 Mar 12:41
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  • In the event that one of Nibbler's config files contains invalid JSON (due to manual edits from the user) we attempt to fix a couple of common mistakes, then re-parse.
  • Missing commas are not fixed, that's too hard.

v2.4.3

08 Feb 19:17
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  • Prevent an issue where Nibbler might temporarily display a very stale PV.
  • Thanks to the anonymous reporter of this issue. I'm surprised nobody noticed this before...

v2.4.2

08 Feb 11:28
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  • Nibbler can now accept UCI format moves while parsing (whether from file or clipboard). While these would not be present in normal PGN, this is potentially useful to developers who deal with such UCI format moves.
  • The save file dialog has been altered to encourage files to be saved as .pgn files.

v2.4.1

25 Sep 09:24
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  • Improvements to the graph thanks to @Naphthalin:
  • The graph now draws two horizontal lines. When using centipawns, these lines correspond to pawn values of -1 and +1, while for winrates they correspond approximately (not exactly) to 25% and 75%. Thus, when the game is close the graph will fall in between those lines.
  • The graph is now based on centipawns - apparently this is better, even for Leela.
  • Extreme centipawn values (e.g. +20 or +40) will be drawn as basically the same, since they are. This allows more resolution for the critical values where the game is in doubt.

v2.4.0

02 Jan 15:33
5f2f6be
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  • Fixes an issue with the Linux install script.
  • No functional changes whatsoever.

v2.3.9

26 Dec 13:48
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  • Reorganisation of the app's internal files to facilitate a new Linux build script.
  • Dev menu item to do a live reload of the engines.json config file. (Requested by a certain Lc0 dev.)

v2.3.8

31 Oct 19:48
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  • Fix the common PGN issue where the last move is an illegal king move due to a digital board sensing a king going to a central square (which is how the players indicate the result). Previously such files would be rejected, but it's common enough (e.g. from Lichess live broadcasts) to be worth handling as a special case.