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Implemented rarity config #21

Merged
merged 2 commits into from
Oct 7, 2023
Merged

Implemented rarity config #21

merged 2 commits into from
Oct 7, 2023

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Dariensg
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@Dariensg Dariensg commented Oct 7, 2023

Solves #17

In doing this, I also discovered bugs with the Slime coloring. Slimes seem to ignore rarity, but I don't believe it's a fault of the rarity code. They also sometimes change colour upon touching the ground for the first time after being spawned. I think there's something else happening that's overriding their colours.

Solves rosebudmods#17

In doing this, I also discovered bugs with the Slime coloring. Slimes seem to ignore rarity, but I don't believe it's a fault of the rarity code. They also sometimes change colour upon touching the ground for the first time after being spawned. I think there's something else happening that's overriding their colours.
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@ix0rai ix0rai left a comment

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thank you so much!

((AllayVariantProvider) allay).setVariant(RainglowColour.get(colour));
cir.setReturnValue(new AllayEntityData(RainglowColour.get(colour)));
((AllayVariantProvider) allay).setVariant(this.random.nextInt(100) >= Rainglow.CONFIG.getRarity() ? RainglowColour.BLUE : RainglowColour.get(colour));
cir.setReturnValue(new AllayEntityData(this.random.nextInt(100) >= Rainglow.CONFIG.getRarity() ? RainglowColour.BLUE : RainglowColour.get(colour)));
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could you abstract this into a method?

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Sure thing! I'll get that done real fast!

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Dariensg commented Oct 7, 2023

No worries! If you want, I can also look into the slime colour issues and create a PR for that if I solve it!

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ix0rai commented Oct 7, 2023

that would be fantastic!

@Dariensg Dariensg requested a review from ix0rai October 7, 2023 22:54
@ix0rai ix0rai merged commit d670dd4 into rosebudmods:master Oct 7, 2023
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2 participants