An attempt at an open-source version of the original Junkbot and Junkbot Undercover games by Lego on their website circa 2006-2007 or so. This is a C# "port" of the games that were powered by Adobe/Macromedia Shockwave which is now an obsolete format.
This project is a clean-room implementation of Junkbot and Junkbot Undercover done for a bit of fun. It's powered by a custom engine, rzxe, that I'm writing alongside the game - again as a bit of fun and learning as a hobby.
Some decent progress has been made, including a good chunk of engine work - I am now mainly focusing on the gameplay/logic in Junkbot rather than 90% engine code. Whilst there isn't much 'game' right now... level loading is functional and as you can see, Junkbot is walking around pretty well:
I track everything going on through GitHub issues - gameplay features that need work, UI bits and bobs, bugs... so probably the best way to keep an eye on progress is the issues page and commit history. 😀
As mentioned, all code in this repo is original but the aim is to get as close to the Shockwave versions as possible.
I am open to contributions, feel free to interact on the issues pages and I should be able to reply within a decent timeframe. Where possible I have marked some things with the good-first-issue
tag, I am happy to provide any advice to begin contributing if needed.
You may also notice a comms
tag - if you would like to get involved but don't know where to begin, opening an issue to ask questions is welcome too.
There is no 'installer' at the moment - an AppVeyor Windows build is available here.
As for build - it should be a straight forward build the same as any .NET project. Clone this repo with git clone --recurse-submodules
(or use git submodule update --init --recursive
if you already cloned), open the Solution (src/Junkbot.sln
) and press F5
to build.
If you have any trouble building, please open an issue!