MiniVS is a port of Vampire-Slayer as a mini-mod for Half-Life multiplayer. Players won't need to download anything outside of the game to play on your server.
- say !team - Show team menu.
- say !class Show class menu.
- sv_restart - Restart the game, both teams scores are reset.
- sv_restartround - Restart the round.
- mp_roundtime <value> - Round time in seconds. Default: 180.
- HLDS Build 8308 or newer.
- Last AMXX 1.9
- HL Player Models API
- HL Weapon Mod 0.8
- HL Restore Map API
www.youtube.com/watch?v=AHJ9sWNC2Uw
- Source package contains the source code of the mod.
- Full package contains compiled plugins with Orpheu and WeaponMod ready to use.
- Maps package contains the map pack for MiniVS.
You will find the Full package along with the Source (maps package too) here.
- Install everything required before you install MiniVS or nothing will work.
- Download the attached files and extract them in valve folder.
- Compile all the files and save them in your plugins folder.
Now you are ready to play MiniVS.
- ☐ Add CTC mode (Capture the Cross) and mode where slayers have to destroy all coffins.
- ☐ Add missing weapons for Molly and Eightball.
- ☐ Add missing powers for Louis and Nina.
- ☐ Add human decapitation.
- ☐ Add reload animations for third-person mode (Hack this by changing the animation extension).
- ☐ Add motorcycles.
- ☐ Improve bots support. RCBot works but slayers don't know how to kill vampires and vampires need to do high jump only when target is too high from them.
- KORD_12.7 for his HL Stocks and HL Weapon Mod.
- BIGs & X-RaY for the KSG-12 weapon.
- The mod has multi-language support. You can translate the plugin into any language editing minivs.txt file found in lang's folder.
- Corpses limit has been raised to 8. Default is 4.
- This weapon mod version crashes with some maps. Using the latest one fixes the issue, but it doesn't work with latest HLDS build.
- The maps in the mapcycle work out of the box. I do not guarantee anything with the others ones.
Please, feel free to create any issues or pull requests, any feedback will be appreciated.