Source code for my semester project at the LAI (Laboratory of Artificial Intelligence) of EPFL
General Markov Decision Process (MDP) deep reinforcement library on top of deeplearning4j.
The library use the typeclass pattern: You use your own implementation of your MDP and write a typeclass implementation in the scope to make it usable by the library:
From the most constrained to the less contrained:
Randomizable is a subset of Valuable which is a subset of Statable
Thus, the most easy to implement is Statable.
- Statable enables Q-learning
- Valuable enables TD-Lambda
- Randomizable enables to use the Autoencoder for advanced features
I assume that you have your own implementation of a MDP. Let's take for example 2048. Here is a typeclass implementation:
implicit object Game6561V extends Randomizable[Game6561] {
type CAction = Move6561
val allActions = Game6561.moves
val zero = Game6561(Grid6561(3), 0, 0)
def realizeTransition(g: Game6561, m: CAction) = {
val ng = g.move(m).get
(ng, ng.value - g.value)
}
def potentialStates(g: Game6561, a: A): IndexedSeq[(Game6561, Reward, Odd)] = {
val (ng, rw) = realizeTransition(g, cAction(a))
IndexedSeq((ng, rw, 1f))
}
def availableActions(g: Game6561) =
g.availableMoveNext
def value(g: Game6561) =
g.value
def heuristic(g: Game6561) =
g.eval.toFloat
def toInput(g: Game6561) =
g.toInput
def toString(g: Game6561) =
g.toString
def genRandom() =
Game6561(Grid6561.random(Game6561Conf.gameL, 3), Rand.nextInt(Game6561Conf.gameL), 0)
}
Valuable only requires:
def value(state: S): Value
def heuristic(state: S): Float
def potentialStates(state: S, action: A): IndexedSeq[(S, Reward, Odd)]
then to apply Q-learning:
import drl.Rand
import drl.backend._
import drl.mdp.Game2048._
Rand.setSeed(seed)
val nconf:NConf = ...
val deconf: DeepExplorationConf = ...
val offrlconf: OfflineRLConf = ...
val qconf: QConf = ...
SelfPlay.trainModelRLDeepQ[Game2048, SeparableCompGraph](qconf, scala.Left(nconf), deconf, offrlconf)
- 2048
- 6561
- Chain MDP
Easy to add any MDP through the typeclass pattern.
- DQN (Q-learning)
- TD-Lambda
- Deep exploration through novelty incentivising
- Deep exploration through bootstrapping DQN
- Monte-Carlo Search Tree
- Minimax and expectimax
- Deeplearning4j backend
Copyright (c) 2016 Ruben Fiszel
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