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Not sure why godot-tester moved to node, but now subprocesses don't log anymore, so we don't get any test output. Also, it depends on parsing an xml results file, which is never written to when imports/tests fail for misc other reasons, making it un-debugable. Pulling and rewriting the godot-html-export action to run gut tests - could probably just install bababshka and run my bb tasks instead... Also, i think the tests are failing to run b/c of missing assets - but i'd like to see that output in CI somehow first
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