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Merge RFC 3349: "Unicode and escape codes in literals"
The FCP for RFC 3349 completed on 2023-09-22. Let's merge it. Thanks and congratulations to its authors.
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- Feature Name: `mixed_utf8_literals` | ||
- Start Date: 2022-11-15 | ||
- RFC PR: [rust-lang/rfcs#3349](https://github.com/rust-lang/rfcs/pull/3349) | ||
- Tracking Issue: [rust-lang/rust#116907](https://github.com/rust-lang/rust/issues/116907) | ||
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# Summary | ||
[summary]: #summary | ||
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Relax the restrictions on which characters and escape codes are allowed in string, char, byte string, and byte literals. | ||
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Most importantly, this means we accept the exact same characters and escape codes in `"…"` and `b"…"` literals. That is: | ||
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- Allow unicode characters, including `\u{…}` escape codes, in byte string literals. E.g. `b"hello\xff我叫\u{1F980}"` | ||
- Also allow non-ASCII `\x…` escape codes in regular string literals, as long as they are valid UTF-8. E.g. `"\xf0\x9f\xa6\x80"` | ||
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# Motivation | ||
[motivation]: #motivation | ||
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Byte strings (`[u8]`) are a strict superset of regular (utf-8) strings (`str`), | ||
but Rust's byte string literals are currently not a superset of regular string literals: | ||
they reject non-ascii characters and `\u{…}` escape codes. | ||
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``` | ||
error: non-ASCII character in byte constant | ||
--> src/main.rs:2:16 | ||
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2 | b"hello\xff你\u{597d}" | ||
| ^^ byte constant must be ASCII | ||
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error: unicode escape in byte string | ||
--> src/main.rs:2:17 | ||
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2 | b"hello\xff你\u{597d}" | ||
| ^^^^^^^^ unicode escape in byte string | ||
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``` | ||
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This can be annoying when working with "conventionally UTF-8" strings, such as with the popular [`bstr` crate](https://docs.rs/bstr/latest/bstr/). | ||
For example, right now, there is no convenient way to write a literal like `b"hello\xff你好"`. | ||
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Allowing all characters and all known escape codes in both types of string literals reduces the complexity of the language. | ||
We'd no longer have [different escape codes](https://doc.rust-lang.org/reference/tokens.html#characters-and-strings) | ||
for different literal types. We'd only require regular string literals to be valid UTF-8. | ||
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# Guide-level explanation | ||
[guide-level-explanation]: #guide-level-explanation | ||
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Regular string literals (`""` and `r""`) must be valid UTF-8. | ||
For example, valid strings are `"abc"`, `"🦀"`, `"\u{1F980}"` and `"\xf0\x9f\xa6\x80"`. | ||
`"\xff"` is not valid, however, as that is not valid UTF-8. | ||
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Byte string literals (`b""` and `br""`) may include non-ascii characters and unicode escape codes (`\u{…}`), which will be encoded as UTF-8. | ||
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The `char` type does not store UTF-8, so while `'\u{1F980}'` is valid, trying to encode it in UTF-8 as in `'\xf0\x9f\xa6\x80'` is not accepted. | ||
In a char literal (`''`), `\x` may only be used for values 0 through 0x7F. | ||
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Similarly, in a byte literal (`b''`), `\u` may only be used for values 0 through 0x7F, since those are the only code points that are unambiguously represented as a single byte. | ||
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# Reference-level explanation | ||
[reference-level-explanation]: #reference-level-explanation | ||
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The ["characters and strings" section in the Rust Reference](https://doc.rust-lang.org/reference/tokens.html#characters-and-strings) | ||
is updated with the following table: | ||
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| | Example | Characters | Escapes | Validation | | ||
|-----------------|-------------|-------------|---------------------------|--------------------------| | ||
| Character | 'H' | All Unicode | ASCII, unicode | Valid unicode code point | | ||
| String | "hello" | All Unicode | ASCII, high byte, unicode | Valid UTF-8 | | ||
| Raw string | r#"hello"# | All Unicode | - | Valid UTF-8 | | ||
| Byte | b'H' | All ASCII | ASCII, high byte | - | | ||
| Byte string | b"hello" | All Unicode | ASCII, high byte, unicode | - | | ||
| Raw byte string | br#"hello"# | All Unicode | - | - | | ||
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With the following definitions for the escape codes: | ||
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- ASCII: `\'`, `\"`, `\n`, `\r`, `\t`, `\\`, `\0`, `\u{0}` through `\u{7F}`, `\x00` through `\x7F` | ||
- Unicode: `\u{80}` and beyond. | ||
- High byte: `\x80` through `\xFF` | ||
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Compared to before, the tokenizer should start accepting: | ||
- unicode characters in `b""` and `br""` literals (which will be encoded as UTF-8), | ||
- all `\x` escapes in `""` literals, | ||
- all `\u` escapes in `b""` literals (which will be encoded as UTF-8), and | ||
- ASCII `\u` escapes in `b''` literals. | ||
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Regular string literals (`""`) are checked to be valid UTF-8 afterwards. | ||
(Either during tokenization, or at a later point in time. See future possibilities.) | ||
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# Drawbacks | ||
[drawbacks]: #drawbacks | ||
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One might unintentionally write `\xf0` instead of `\u{f0}`. | ||
However, for regular string literals that will result in an error in nearly all cases, since that's not valid UTF-8 by itself. | ||
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# Alternatives | ||
[alternatives]: #alternatives | ||
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- Only extend `b""` (that is, accept `b"🦀"`), but still do not accept non-ASCII `\x` in regular string literals (that is, keep rejecting `"\xf0\x9f\xa6\x80"`). | ||
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- Stabilize `concat_bytes!()` and require writing `"hello\xff你好"` as `concat_bytes!(b"hello\xff", "你好")`. | ||
(Assuming we extend the macro to accept a mix of byte string literals and regular string literals.) | ||
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# Prior art | ||
[prior-art]: #prior-art | ||
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- C and C++ do the same. (Assuming UTF-8 character set.) | ||
- [The `bstr` crate](https://docs.rs/bstr/latest/bstr/) | ||
- Python and Javascript do it differently: `\xff` means `\u{ff}`, because their strings behave like UTF-32 or UTF-16 rather than UTF-8. | ||
(Also, Python's byte strings "accept" `\u` as just `'\\', 'u'`, without any warning or error.) | ||
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# Unresolved questions | ||
[unresolved-questions]: #unresolved-questions | ||
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- Should `concat!("\xf0\x9f", "\xa6\x80")` work? (The string literals are not valid UTF-8 individually, but are valid UTF-8 after being concatenated.) | ||
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(I don't care. I guess we should do whatever is easiest to implement.) | ||
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# Future possibilities | ||
[future-possibilities]: #future-possibilities | ||
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- Postpone the UTF-8 validation to a later stage, such that macros can accept literals with invalid UTF-8. E.g. `cstr!("\xff")`. | ||
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- If we do that, we could also decide to accept _all_ escape codes, even unknown ones, to allow things like `some_macro!("\a\b\c")`. | ||
(The tokenizer would only need to know about `\"`.) | ||
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- Update the `concat!()` macro to accept `b""` strings and also not implicitly convert integers to strings, such that `concat!(b"", $x, b"\0")` becomes usable. | ||
(This would need to happen over an edition.) |