Nowadays, you have many options to edit how your world generates. Bukkit got a hugely expanded world generation API in 2021, and data packs are able to take control over almost any aspect of world generation. But, how would you generate a map like this?
The answer: first, install a data pack that increases ocean size, then install WorldGeneratorApi, then run /worldgeneratorapi biomemap
.
WorldGeneratorApi is a modest API, adding some functionality for world generation. It used to be bigger, but most code has been dropped in favor of the new methods in the Bukkit API.
- Ability to create biome maps of your world
- Ability to modify the vanilla biome generator using code
- Ability to view (and use) noise values for your terrain - temperature, humidity, weirdness, continentalness, erosion, factor, offset and jaggedness.
Please head to the wiki to learn more.
License is MIT, so you can freely use this API, even in premium plugins. Just put up a note that you're using WorldGeneratorApi.
We use Maven. Maven can be a bit tricky to install (you need to modify the environment variables of your computer), but once you have managed to do that, just run:
mvn install
You'll end up with a file ./target/WorldGeneratorApi-1.0.jar
(version number will be different of course), which is a ready-to-use plugin. There's also the file ./worldgeneratorapi/target/worldgeneratorapi-1.0.jar
, which is just the API. This file can be used by plugin developers to code against: it will not run on the server, as it is missing the implementation.
Contributions are always welcome! Just open an issue or pull request.