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This repository has been archived by the owner on Oct 6, 2024. It is now read-only.
Added spawnEntity(entityClass, x, y, z) to DecorationArea.
Note: worlds with extended height are currently untested. They'll likely work, but maybe trying to modify the base shape of the terrain will produce an error. Please let me know if that's the case.
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getHighestBlockYAt(x, z)
to DecorationArea.spawnEntity(entityClass, x, y, z)
to DecorationArea.Note: worlds with extended height are currently untested. They'll likely work, but maybe trying to modify the base shape of the terrain will produce an error. Please let me know if that's the case.
This discussion was created from the release WorldGeneratorApi 1.2.0 (for Minecraft 1.17).
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