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This repository has been archived by the owner on Oct 6, 2024. It is now read-only.

Releases: rutgerkok/WorldGeneratorApi

WorldGeneratorApi 1.0 (for Minecraft 1.16)

05 Jul 06:50
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  • Updated to Minecraft 1.16.
  • Added new DecorationType enum values to support Minecraft 1.16.

WorldGeneratorApi 0.6 (For Minecraft 1.15)

06 Jun 15:42
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  • Maven repo is not at codemc.io. See the wiki.
  • Added a BiomeGenerator parameter to BaseTerrainGenerator.getHeight. The old method is still supported, but deprecated.
  • Fixed a NullPointerException when setting a biome generator when no custom chunk generator was set.
  • Fixed the vanilla terrain generator ignoring your custom biome generators.

WorldGeneratorApi 0.5 (for Minecraft 1.15)

26 Apr 08:23
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  • Added biome generator API (WorldGenerator.setBiomeGenerator(...)).
  • Added /worldgeneratorapi reload to re-setup all world generators, which should make them reload their configuration files.
  • Added /worldgeneratorapi get and /worldgeneratorapi set to play around with individual settings. For example /worldgeneratorapi get minecraft:taiga minecraft:temperature gives you the temperature of the taiga biome.
  • Added support for beehive and bee nest tile entities in DecorationArea.getBlockState(x,y,z).

WorldGeneratorApi 0.4

18 Apr 12:27
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  • Updated to be compatible with Minecraft 1.15

WorldGeneratorApi 0.3

18 Apr 12:26
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  • Updated for new world generation system in Minecraft 1.14
  • Chunk generation API is now a bit more complex, to adapt for this.

WorldGeneratorApi 0.2 for Minecraft 1.13-pre7

20 Jul 13:50
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  • Terrain is now decorated by default (so caves/ores/trees/strongholds now generate)
  • Changed the initialization API be more flexible
  • Added API to remove or add terrain decorations

WorldGeneratorApi 0.1 for Minecraft 1.12.2

30 Jun 07:52
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  • Initial release
  • Added PropertyRegistry
  • Added BaseChunkGenerator
  • Added BiomeGenerator (although there is no way yet to register a custom biome generator)