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Releases: rutgerkok/WorldGeneratorApi
Releases · rutgerkok/WorldGeneratorApi
WorldGeneratorApi 1.0 (for Minecraft 1.16)
- Updated to Minecraft 1.16.
- Added new
DecorationType
enum values to support Minecraft 1.16.
WorldGeneratorApi 0.6 (For Minecraft 1.15)
- Maven repo is not at codemc.io. See the wiki.
- Added a
BiomeGenerator
parameter toBaseTerrainGenerator.getHeight
. The old method is still supported, but deprecated. - Fixed a
NullPointerException
when setting a biome generator when no custom chunk generator was set. - Fixed the vanilla terrain generator ignoring your custom biome generators.
WorldGeneratorApi 0.5 (for Minecraft 1.15)
- Added biome generator API (
WorldGenerator.setBiomeGenerator(...)
). - Added
/worldgeneratorapi reload
to re-setup all world generators, which should make them reload their configuration files. - Added
/worldgeneratorapi get
and/worldgeneratorapi set
to play around with individual settings. For example/worldgeneratorapi get minecraft:taiga minecraft:temperature
gives you the temperature of the taiga biome. - Added support for beehive and bee nest tile entities in
DecorationArea.getBlockState(x,y,z)
.
WorldGeneratorApi 0.4
- Updated to be compatible with Minecraft 1.15
WorldGeneratorApi 0.3
- Updated for new world generation system in Minecraft 1.14
- Chunk generation API is now a bit more complex, to adapt for this.
WorldGeneratorApi 0.2 for Minecraft 1.13-pre7
- Terrain is now decorated by default (so caves/ores/trees/strongholds now generate)
- Changed the initialization API be more flexible
- Added API to remove or add terrain decorations
WorldGeneratorApi 0.1 for Minecraft 1.12.2
- Initial release
- Added
PropertyRegistry
- Added
BaseChunkGenerator
- Added
BiomeGenerator
(although there is no way yet to register a custom biome generator)