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Signaling

This package allows you to create applications and games where you can have communication between browsers with minimal lag.

It uses WebRTC and adds an abstraction on top of it which makes it easier to work with.

It can be used for games where one browser is the game screen while a mobile phone browser is the controller.

Index

  • Getting started
  • API
  • Events

Getting started

Usage of the signaling module is split into three parts:

  • Initiator

  • Receiver

  • Broker

API

import signaling from 'signaling'

signaling.runReceiver(options)

TODO: Add description here

Arguments

options (object):

Option Type Required Default Description
wsAddress String - TODO
receiverId String - TODO
onInitiatorJoin Function - Function that is run whenever an initiator joins
onInitiatorLeave Function - Function that is run whenever an initiator leaves

onInitiatorJoin arguments

The onInitiatorJoin function is always called with an object with these properties:

Property Type Description
id String
setOnData
send
close

Returns

Nothing


signaling.runInitiator(options)

TODO: Add description

Arguments

options (object):

Option Type Required Default Description
wsAddress String - The address of the broker
receiverId String - The id of the receiver to join

Returns

(Promise): The promise is resolved with an object with these keys:

Property Description
setOnData TODO
setOnClose TODO
send TODO

Events

import { Event } from 'signaling'
Event Description
ANSWER TODO
INITIATOR_CANDIDATE TODO
RECEIVER_CANDIDATE TODO
RECEIVER_UPGRADE TODO
OFFER TODO
NOT_FOUND TODO

Example

Event.ANSWER

About

WebRTC signaling util for many-to-one communication

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