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Releases: sakura-ryoko/litematica

1.21.3-0.20.0

22 Nov 17:45
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1.21-0.19.52

22 Nov 17:44
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1.21-0.19.51

08 Nov 23:48
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1.21.3-0.20.0-sakura.3

02 Nov 03:21
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  • Update Data Syncer Code, the same like MiniHUD / Tweakeroo.

1.21.3-0.20.0-sakura.2

23 Oct 21:09
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  • 1.21.3, should be backwards compat with 1.21.2

1.21.2-0.20.0-sakura.1

23 Oct 04:48
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Initial Release. Upgraded Info Overlay to use new InventoryOverlay.Context methods to obtain NBT tags from the EntityDataStorage, and able to display locked Crafter slots with Servux, etc. Update 'Take Blocks / Entities' from world to work with the EntityDataStorage cache, and extend the lifetime of those Entities (for saving litematics)

1.21-0.19.3-sakura.3

13 Sep 21:54
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  • Add Litematic Version / Schema display in File Browser.

1.21-0.19.3-sakura.2

25 Aug 13:51
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  • fix the Import function from Schematic Manager to be able to Import Sponge (.schem) files, even though the code already existed.
  • make the default Export function to be for the V6 (1.20.4) Litematic downgrade, because the Export as Schematic does not work.

1.21-0.19.3-sakura.1

23 Aug 18:07
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  • Add Iris compat support & Improve Shader compatibility by IMS212 #83
  • Add enableSchematicFluidRendering so users can 'DISABLE' the Fluid rendering of schematics; similar to ignoreExistingFluids, but for the Schematic Rendering.

1.21-0.19.2

17 Aug 21:05
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(0.19.2)

  • fix: vanilla breaking "unpowered/unconnected" redstone wires in uncommon situations.
  • Added and tested V6 Export features in 1.20.4. Lore and Custom Names / Entity Attributes, etc have been tested more in depth.

All remaining Data Components added to the Downgrade Tool; such as Maps, Projectiles, Pots/Brewing, Suspicious Stews, Horns, and Armor Trims are now all supported as well. Only one that I didn't outright test is the "loot_table" Data Component; but who cares about that one? The code exists to convert it anyways in case someone wants that in their V6 litematic for some reason.
To use the V6 1.20.4 Export feature, access it using the SchematicManager, and select the correct option, and pick the name of the litematic to save.