LunaSVG v3.0
It has been over five months since I first announced the development of LunaSVG version 3.0, and today, I am beyond excited to finally share it with you! This journey has been filled with countless learning experiences, and while there’s still more work to be done, the library is now ready for use.
I want to express my deepest gratitude to all the LunaSVG users who took the time to test version 3.0 during its development. Your feedback, suggestions, and bug reports have been invaluable in shaping the final product, and I truly appreciate your efforts.
API Changes
The API for rendering and rasterization—the core of what LunaSVG is most often used for—remains mostly unchanged. However, there have been significant updates to the API for document manipulation. You can find the full API reference in the lunasvg.h
header file. I am also planning to release demos and examples soon, so stay tuned for that!
What’s New
A lot of work has gone into improving the core of LunaSVG. Much of the code has been rewritten to enhance quality and introduce exciting new features. I’ve also made it easier for LunaSVG to be integrated into other projects using CMake or Meson. Here’s a summary of what’s new:
- Support for text and image tags
- Meson build system support
- Modernized CMake
- Transition to C++17
- Introduction of plutovg as a dependency
- Improved document manipulation capabilities
Acknowledgments
None of this would have been possible without the incredible support of my donors. Your generosity allows me to dedicate more time to maintaining and improving my open-source projects, and I’m deeply thankful for your trust. I also want to extend a heartfelt thank you to everyone who contributed by submitting pull requests or detailed bug reports. Your help in reproducing and fixing issues made this process much smoother.
Thank you all for being part of this journey. I hope LunaSVG v3.0 serves you well!