{
"samsze0/websocket.nvim",
dependencies = {
"samsze0/utils.nvim"
}
}
Client:
local WebsocketClient = require("websocket.client").WebsocketClient
local client = WebsocketClient.new({
connect_addr = "ws://localhost:8080",
on_message = function(self, message)
print("Received message: " .. message)
end,
on_connect = function(self)
print("Connected")
end,
on_disconnect = function(self)
print("Disconnected")
end
})
client:try_connect()
-- Schedule to run in 2 seconds
vim.defer_fn(function()
client:try_send_data("Hello server")
end, 2000)
-- Schedule to run in 5 seconds
vim.defer_fn(function()
client:try_disconnect()
end, 5000)
Server:
local WebsocketServer = require("websocket.server").WebsocketServer
local server = WebsocketServer.new({
host = "localhost",
port = 12001,
on_message = function(self, client_id, message)
print("Server received message from client " .. client_id .. ": " .. message)
self:try_send_data_to_client(client_id, "Reply from server")
end,
on_client_connect = function(self, client_id)
print("Client " .. client_id .. " connected")
end,
on_client_disconnect = function(self, client_id)
print("Client " .. client_id .. " disconnected")
end,
on_error = function(self, err)
print("Server encountered error", vim.inspect(err))
end,
})
server:try_start()
Because currently there is no decent Lua/libuv implementations of web servers, so I decided to base this plugin on the Tungstenite crate for the majority of the heavy lifting (i.e. the handling of the websocket protocol). The communication between Neovim/Lua and Rust is facilitated by Rust's FFI (nvim-oxi in combination with mlua). Here is an outline of how it works:
- Neovim/Lua imports the Rust functions (compiled into a dynamic lib) via
require
- Neovim/Lua calls the Rust functions to start the websocket server
- Neovim/Lua stores the callbacks (e.g.
on_message
,on_connected
,on_disconnected
) as global objects, waiting for the Rust code to pull from using mlua
MIT