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Issue 149 Unified Head Directories, Mapped All Heads to All Frames #160
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sanderfrenken
merged 13 commits into
sanderfrenken:master
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jrconway3:issue-149-add-missing-inhuman-head-mapping
May 20, 2024
Merged
Issue 149 Unified Head Directories, Mapped All Heads to All Frames #160
sanderfrenken
merged 13 commits into
sanderfrenken:master
from
jrconway3:issue-149-add-missing-inhuman-head-mapping
May 20, 2024
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…PC-Spritesheet-Character-Generator into issue-149-add-missing-inhuman-head-mapping
what the productivity ! |
Added another quick fix I just noticed: Accidentally screwed up the lightest colors on wolf and wartotaur. So I quickly fixed those. The only other ones that look like may possibly be issues were boarman and pig, but they appear to be fine. |
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This is mostly just fixing the following issue:
#149
Because I dropped all subdirectories that included
universal/ sit/
etc, I decided to unify the subdirectories by having each "type" of head have its own directory. So these either contain female/male/child or adult/child depending on if said assets have a male/female swap or not. Even if there is no "child" or "male/female" then "adult" still exists standalone in case those are added later.However, the sheet definitions haven't changed because obviously the intent is to allow the heads to be easily swappable. I only unified the directories for each head type, but the sheets are still fully interchangeable (except child heads obviously only work on child bodies, but male/female heads work on any non-child bodies as before).
I also had to add an extra color palette to the body assets because some of the fur colors have an extra lighter palette color that most bodies don't seem to have.