Issue 161 Added Ability to Filter Assets by Available Animation #165
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Here's the basics of how this works:
I even did this for the body types as well; Emotes for example currently only supports Female and Teen because I didn't finish Pregnant or Male for this asset yet due to how late I added it in.
I originally based this on how body type works, with it grabbing the type in the loop. However, it was too slow, so instead I put this outside the loop (made no sense to grab it every time anyway) and its just as fast as before now:
(When getSelectedAnimation() was called every loop it was very slow; adding it outside the loop it was fast again, and I saw no reason to include getBodyTypeName() inside the loop either).
This should solve this issue:
#161