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Type System
x87 edited this page Apr 26, 2021
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9 revisions
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int
- negative and positive integer numbers; 1, 2, or 4 bytes. -
float
- floating-point numbers; 4 bytes (2 bytes in GTA3). -
string
- either a fixed-length string (up to 7 characters), or a variable-length string (up to 255 characters). -
string128
- (SA only) raw 128 bytes of data -
arguments
- variable number of parameters of other types serving as initial values to the new script
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bool
- (0,1) -
label
- an offset within the main section (positive integer numbers and zero) or within a mission or script (negative integer numbers) -
model_any
- any valid model id -
model_ide
- a subset of model ids defined in .ide files (default.ide) -
gxt_key
- a lookup key referencing a piece of text in GXT table
- Start with a capital letter, e.g.
PedType
- Start with a capital letter, e.g.
Player
orCarGenerator