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Default freenet to true for sweep to fix rendering bug
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bgbsww authored and wwmayer committed Dec 1, 2023
1 parent 36b4ebe commit a4db18a
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Showing 2 changed files with 4 additions and 1 deletion.
2 changes: 1 addition & 1 deletion src/Mod/Part/App/PartFeatures.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -369,7 +369,7 @@ Sweep::Sweep()
Sections.setSize(0);
ADD_PROPERTY_TYPE(Spine,(nullptr),"Sweep",App::Prop_None,"Path to sweep along");
ADD_PROPERTY_TYPE(Solid,(false),"Sweep",App::Prop_None,"Create solid");
ADD_PROPERTY_TYPE(Frenet,(false),"Sweep",App::Prop_None,"Frenet");
ADD_PROPERTY_TYPE(Frenet,(true),"Sweep",App::Prop_None,"Frenet");
ADD_PROPERTY_TYPE(Transition,(long(1)),"Sweep",App::Prop_None,"Transition mode");
Transition.setEnums(TransitionEnums);
}
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3 changes: 3 additions & 0 deletions src/Mod/Part/Gui/TaskSweep.ui
Original file line number Diff line number Diff line change
Expand Up @@ -59,6 +59,9 @@
<property name="text">
<string>Frenet</string>
</property>
<property name="checked">
<bool>true</bool>
</property>
</widget>
</item>
<item row="3" column="2">
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