Glass is an all-in-one UI kit for Roblox, with a focus on modularity, scrolling menus, and efficiency. Scrolling is based on gesture of the mouse upwards/downwards, thus allowing for extremely large amounts of menu items in a relatively small, clean, minimalist user interface. To select an option, a player would click when the text is highlighted / enlarged.
(This was made pretty long ago... so looking back at the code, it is quite inefficient. Not sure if I will rewrite, but it still works.)
To use, simply insert the code in the Library_GlassUI text file into a ModuleScript on Roblox, and place ModuleScript under ServerStorage in the game. To use the library, simply require() the ModuleScript and then call the functions inside the library with the appropriate arguments.
Inside the Frame objects for each button, there should be a LocalScript that will be run when a player clicks on a menu item.
GlassUI = require(game.ServerStorage.Library_GlassUI)
GlassUI.Create_MenuBar("Example", Directory, Width, Menu_Table, Item_Script_Destinations, true)
User-interaction is based on scrolling on the frame and then clicking to select, instead of moving the mouse on top of a button. This allows for near-infinite customizability regarding the number of items in the menu bar and that all of the options would be formatted in a visually appealing way.
Similar to the menu bar, except with images added.
Used as a pop-up for user interaction, comes in framed background and no background flavors.