π A curated list of awesome resources for Mixed Reality development.
- Unity tutorials - Comprehensive Unity tutorials for mixed reality development.
- Unity Fireship - Advanced Unity topics, covering various aspects of Unity development.
- C# Fireship - In-depth guide to C# programming, essential for Unity developers.
- .NET framework explained - Overview of the .NET framework, useful for understanding Unity's backend.
- Valem - How to Make a XR Game in Unity - Valem's MR tutorial with the latest Meta XR All-In-One SDK.
- Valem - VR Dev for Beginners - Beginner-friendly tutorials on VR development using Unity.
- Valem's Let's make a VR game - Step-by-step guide to creating VR games from scratch.
- Dilmer Valecillos's YT Channel
- Justin P Barnett's YT Channel
- Samyam's YT Channel
- Brackey's YT Channel (Gamedev GOAT)
- Black Whale Studio YT Channel
- Procedural Animation
- GeoHot on AI Girlfriend - Exploration of AI integration in mixed reality applications.
- Awesome Unity GitHub - A curated list of Unity resources, tools, and tutorials.
- Quest Docs - Official Oculus Quest documentation and resources for developers.
- Meta XR Simulator - Simulate and test XR applications.
- Meta Quest Developer Hub - Comprehensive development tools for Oculus Quest.
- Wonderland Engine (WebXR) - Wonderland Engine for creating WebXR applications.
- Cognitive3D (Analytics) - Analytics platform tailored for XR applications.
- Meta Haptics Studio - Development tools for creating haptic feedback experiences.
- wit.ai (NLP) - Natural language processing tools for VR/AR applications.
- webxr.tools - A collection of tools for WebXR development.
- Mattercraft - Mixed reality development tools.
- Spark AR Studio - Tool for creating augmented reality experiences.
- Meta tools - A suite of tools provided by Meta for XR development.
- Lens Studio - Developing AR apps on Snap platform
- Immersive Debugger - Immersive Debugger inside the headset by Meta SDK
- RenderDoc for Oculus - Frame capture and analysis tool for Oculus applications.
- Unity Profiler - Built-in performance profiling tool for Unity applications.
- OVR Metrics Tool - Oculus VR metrics analysis tool.
- ovrgpuprofiler - GPU profiling tool for Oculus applications.
- VrApi Logcat - Logging tool for VR applications, useful for debugging.
- XRGizmos - Gizmos for XR development in Unity.
- Graphy - Performance monitoring tool for Unity applications.
- OpenAI - Integration of OpenAI services with Unity.
- Ezy Slice - Mesh slicing framework for Unity.
- Unity third person character controller - Pre-built character controller for Unity.
- Unity Gaming Services (Netcode) - Networking services provided by Unity for game development.
- ParrelSync (multiplayer) - Tool for synchronizing multiplayer sessions in Unity.
- Unity Relay - Networking relay service for Unity games.
- Unity Lobby - Lobby service for multiplayer games.
- Shadow Receiver URP - Universal Render Pipeline shadow receiver for Unity.
- Meta XR all-in-one SDK - Comprehensive SDK for developing Meta XR applications.
- Meta Building Blocks - Pre-built components for XR development.
- Meta Spatial SDK - Native Android Framework for Meta XR
- MR Utility Kit - Utility kit for mixed reality development.
- SteamVR - SDK for developing VR applications for Steam.
- Unity XR Interaction Toolkit - Toolkit for creating XR interactions in Unity.
- MRTK - Mixed Reality Toolkit by Microsoft.
- VRTK - VR Toolkit for Unity, providing a range of tools and components.
- HurricaneVR - VR interaction framework.
- AutoHandVR - Tool for hand interactions in VR.
- VR Interaction Framework - Comprehensive framework for VR interactions.
- VR Physics Player Controller - Physics-based player controller for VR applications.
- Portals for VR - Portal system for VR applications.
- Final IK - Inverse kinematics system for VR.
- VR Hand Models - Hand models for VR applications.
- Amplify Impostor - Impostor rendering system for Unity.
- Easy Save - Data saving tool for Unity.
- Aura 2 - Volumetric lighting system for Unity.
- RayFire - Destruction and fragmentation tool for Unity.
- Poly Universal - Universal assets for VR/AR development.
- Synty Studios - Provider of stylized assets for Unity.
- Niantic Lightship - AR development platform by Niantic.
- LOVR - Lua Virtual Reality Framework
- AR Foundation - Unity framework for AR development.
- XR Hands - Hand tracking tools for XR applications.
- Meta XR interaction SDK OVR Samples - Sample projects for Meta XR.
- Meta XR Haptics SDK - SDK for developing haptic feedback in XR.
- Meta Avatars SDK - SDK for creating avatars in XR applications.
- Meta Voice SDK - SDK for integrating voice interactions in XR.
- Unity Asset Store - Marketplace for Unity assets.
- Sketchfab - Repository of 3D models.
- TurboSquid - Marketplace for 3D models.
- Free3D - Free 3D models for various applications.
- CGTrader - 3D model marketplace.
- Pro builder - 3D modeling tool for Unity.
- Mixamo - Tool for 3D character animations.
- Poliigon - 3D Assets and Textures
- Kenney.nl - Free game assets.
- Ready Player Me - Avatar creation tool.
- Character Creator - Tool for creating detailed 3D characters.
- Oculus Lipsync - Lip sync tool for Oculus.
- Meta 3DGen - Tool for generating 3D models.
- Luma AI - AI-based tool for creating 3D models.
- AR Foundation Remote - Remote testing tool for AR Foundation.
- DoTween Pro - Tweening engine for Unity.
- Hologram Shaders Pro - Hologram shaders for Unity.
- InWorld.ai - AI-based character behavior tool.
- Live Script Reload - Live scripting tool for Unity.
- Odin Inspector & Serializer - Advanced inspector and serialization tool for Unity.
- Vour - VR asset creation tool.
- SRDebugger - Debugging tool for Unity applications.
- Stable Fast 3D - Rapid 3D Asset Generation From Single Images
- Mesh Effects - Mesh effects tool for Unity.
- Pro Sound Collection - Sound effects collection for Unity.
- Oculus Samples - Sample projects provided by Oculus.
- Unity Showcase - Showcase of Unity projects.
- AR Foundation Samples - Sample projects for AR Foundation.
- Mixed Reality Example for Meta-OpenXR - Example project for Meta-OpenXR.
- First Hand - Hand interaction sample projects.
- The World Beyond - Sample project for world-building in VR.
- Phanto - VR interaction sample project.
- XR Interaction Toolkit Example - Example projects for XR Interaction Toolkit.
- VR Beginner The Escape Room - VR beginner tutorial project.
- Scape Scraper - VR game development series.
- Open Brush - Open-source VR painting application.
- VR Alchemy Lab - VR interaction sample projects.
- Move Fast - Mixed reality interaction sample project.
- Whisperer - Voice SDK sample projects.
- Ultimate Glove Ball - VR glove interaction sample project.
- WEART Haptic Gloves - Advanced haptic feedback gloves.
- Magic Leap 2 - Mixed reality headset.
- Tilt Five AR Glasses - Augmented reality glasses.
- Logitech MX Ink pen - MR Stylus.
- **
- Virtual Reality - Steven Lavalle - Comprehensive guide to virtual reality, providing foundational knowledge and advanced techniques.
- Interactive Computer Graphics - Edward Angel - Textbook on computer graphics with a focus on WebGL.
- Unity is building PolySpatial to use Unity assets in Apple's headset.
- URP and Standard Render Pipeline are supported, including shader graphs for custom shaders.
- Gaze interactor for eye tracking is available.
- Unity editor preview is supported.
- Signup for PolySpatial beta to get early access.
- Ensure Unity version 6 and above for compatibility.
- Use the latest version of Xcode with visionOS, and install Reality Composer Pro.
- Familiarize with concepts from SwiftUI and RealityKit.
- Use the built-in simulator to test applications.
- Ensure the headset is in developer mode.
- Create a passthrough component:
- Set underlay placement.
- Remove the skybox in OVR rig.
- Enable passthrough support, Quest 3 in OVR manager.
- Scene model:
- Create a scene manager component on a game object.
- Add a plane and volume prefab to it.
- Enable scene support in OVRCameraRig.
- Enable depth:
- Create a new mixed reality depth material.
- Recommended: use Meta's depth API.
- Shadows:
- Create a texture and set it to the shadow material.
- Use a Raycast with the same layer mask as the scene's global mesh.
- Recommended: Use the shadow receiver custom shader and add that to the scene's plane, and enable shadow in all the mesh renderers.
- Ensure to use Unity version 6 and above.
- Install the dependencies:
- XR Plugin Management
- XR Interaction Toolkit
- OpenXR Plugin
- AR Foundation
- meta-openxr
- Configurations:
- Enable Meta quest feature group.
- Disable auto graphics API, and set color space to linear, target architecture to ARM64, Vulkan above OpenGLES3.
- Disable terrain holes and HDR, post-processing.
- Edit the project hierarchy:
- Add AR Session.
- Add AR Plane Manager in XR Rig.
- Add AR Camera Manager and AR Camera Background in Main Camera, remove the skybox.
- Customize the plane by adding a plane prefab to the AR Plane Manager.
- Anchor:
- Add AR Anchor Manager to XR Rig.
- Add AR Anchor to the prefab.
Thanks to Robert Scoble for his valuable contribution. Here are the lists of VR/AR experts and companies curated by him:
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VR/AR Experts:
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Companies in XR:
Contributions welcome! Read the contribution guidelines first.
Feel free to reach out to me on Twitter/X for any sort of help related to MR :)