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Releases: sc-workshop/SupercellSWF-Animate

Heaven Update

12 Jan 18:32
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  • Added support for Bitmap fills
    They are mostly used as proxies for 9slice movieclips, and 9slice was used quite a bit in some important files, so now you can easily export them back yay
  • Added Export name replacing
    Another very important feature. Now, using External File option, you can replace or overwrite export name in external file from your document, so you can literally replace some content inside the file.
  • Changed symbol selection algorithm
    Improved behavior of symbol type selection, so there should be less garbage in final file and overall export time should decrease slightly

v1.3.2-pre1

01 Jan 17:11
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v1.3.2-pre1 Pre-release
Pre-release
  • Reworked algorithm for symbols exporting (experimentally)
    Symbols should export faster and with correct type
  • Minor code refactoring and bug fixes

Bug fixes and improvements

27 Dec 15:17
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  • Improved progress window behavior
    Progress creation has been removed for some small objects so the window doesn't refresh as often which speeds up export a bit and causes less blinking.
  • Added object hashing
    This will help for large projects to get rid of potential duplicate objects, thereby optimizing file size.
  • Fixed a crash when trying to use some sc2 files as external file.
  • Fixed some bugs with texture settings
    Now external files option and quality option for Raw textures should work properly

Update

22 Dec 22:40
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  • Improved Atlas Generator
    The number of graphical errors and unoptimized files should be significantly reduced.
  • Added SC2 support
    Plugin now supports working with a new file type
  • Many performance improvements and code refactoring
    Quite a lot of code was rewritten during this time and many processes were sped up in this way

Installer

15 May 18:43
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  • Added custom installer

New features and complete refactoring

10 May 08:31
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  • Complete refactoring of code
  • Added support for 9slice scaling
  • Wheelchair for Adobe Animate Devs
  • Improved support for Fills and Strokes. Added rasterization to fills
  • Changed and improved design of Publisher Settings
  • Added optimization algorithm to reduce shape object count
  • Added Backward Compatibility option

v1.2.0-Pre-2

07 May 06:01
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v1.2.0-Pre-2 Pre-release
Pre-release
  • Fixed compatibility with Animate 2020 and Animate 2021
  • Minor changes in Backward Compatibility
  • Added various filtering of objects during export

v1.2.0-Pre-1

04 May 13:56
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v1.2.0-Pre-1 Pre-release
Pre-release
  • Complete refactoring of code
  • Added support for 9slice scaling
  • Wheelchair for Adobe Animate Devs
  • Improved support for Fills and Strokes. Added rasterization to fills
  • Changed and improved design of Publisher Settings
  • Added optimization algorithm to reduce shape object count

New features

24 Jul 09:58
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  • Blending modes
  • Fills and strokes
  • Shape animation
  • Groups

And many bugfixes

Minor bugfixes

06 Jul 19:06
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Fixed small sprite transformation bug.
Updated localization files.