Releases: sc-workshop/SupercellSWF-Animate
Releases · sc-workshop/SupercellSWF-Animate
Heaven Update
- Added support for Bitmap fills
They are mostly used as proxies for 9slice movieclips, and 9slice was used quite a bit in some important files, so now you can easily export them back yay - Added Export name replacing
Another very important feature. Now, using External File option, you can replace or overwrite export name in external file from your document, so you can literally replace some content inside the file. - Changed symbol selection algorithm
Improved behavior of symbol type selection, so there should be less garbage in final file and overall export time should decrease slightly
v1.3.2-pre1
- Reworked algorithm for symbols exporting (experimentally)
Symbols should export faster and with correct type - Minor code refactoring and bug fixes
Bug fixes and improvements
- Improved progress window behavior
Progress creation has been removed for some small objects so the window doesn't refresh as often which speeds up export a bit and causes less blinking. - Added object hashing
This will help for large projects to get rid of potential duplicate objects, thereby optimizing file size. - Fixed a crash when trying to use some sc2 files as external file.
- Fixed some bugs with texture settings
Now external files option and quality option for Raw textures should work properly
Update
- Improved Atlas Generator
The number of graphical errors and unoptimized files should be significantly reduced. - Added SC2 support
Plugin now supports working with a new file type - Many performance improvements and code refactoring
Quite a lot of code was rewritten during this time and many processes were sped up in this way
Installer
New features and complete refactoring
- Complete refactoring of code
- Added support for 9slice scaling
- Wheelchair for Adobe Animate Devs
- Improved support for Fills and Strokes. Added rasterization to fills
- Changed and improved design of Publisher Settings
- Added optimization algorithm to reduce shape object count
- Added Backward Compatibility option
v1.2.0-Pre-2
- Fixed compatibility with Animate 2020 and Animate 2021
- Minor changes in Backward Compatibility
- Added various filtering of objects during export
v1.2.0-Pre-1
- Complete refactoring of code
- Added support for 9slice scaling
- Wheelchair for Adobe Animate Devs
- Improved support for Fills and Strokes. Added rasterization to fills
- Changed and improved design of Publisher Settings
- Added optimization algorithm to reduce shape object count
New features
- Blending modes
- Fills and strokes
- Shape animation
- Groups
And many bugfixes
Minor bugfixes
Fixed small sprite transformation bug.
Updated localization files.