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Cross-platform library inspired by SDL/DirectX for graphics/audio/IO on retro platforms (Commodore 64, Apple II...), XINAGA is a backronym for XINAGA is not a great acronym - a joke inspired by XNA and conveniently sounds like a JRPG ability affecting multiple targets

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seanwiththebeard/XINAGA

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Open this project in 8bitworkshop (Apple II).

Open this project in 8bitworkshop (Commodore 64).

XINAGA

XINAGA is a cross-platform library for graphics/audio/IO on retro platforms (Commodore 64, Apple II...) with an Ultima clone in mind, originating from my C64 RPG project and the experience of adding Apple II as an additional target. The goals are to provide character-based graphics, tilemap engine, input handling, sound playback, and disk file saving/loading.

The name XINAGA is a backronym for "XINAGA is not a great acronym" - a joke inspired by Microsoft's XNA API. and conveniently sounds like a JRPG ability affecting multiple targets

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Cross-platform library inspired by SDL/DirectX for graphics/audio/IO on retro platforms (Commodore 64, Apple II...), XINAGA is a backronym for XINAGA is not a great acronym - a joke inspired by XNA and conveniently sounds like a JRPG ability affecting multiple targets

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