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Merge pull request #70 from alborrajo/feature/multiplayer
Chat, quick chat, gestures, lobby leave and non functioning party invites
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,20 @@ | ||
using System; | ||
namespace Arrowgene.Ddon.GameServer | ||
{ | ||
public class ClientConnectionChangeArgs: EventArgs | ||
{ | ||
public enum EventType { | ||
CONNECT, | ||
DISCONNECT | ||
} | ||
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public ClientConnectionChangeArgs(EventType eventType, GameClient client) | ||
{ | ||
Action = eventType; | ||
Client = client; | ||
} | ||
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public EventType Action; | ||
public GameClient Client; | ||
} | ||
} |
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22 changes: 22 additions & 0 deletions
22
Arrowgene.Ddon.GameServer/Handler/GpGetValidChatComGroupHandler.cs
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,22 @@ | ||
using Arrowgene.Ddon.Server; | ||
using Arrowgene.Ddon.Server.Network; | ||
using Arrowgene.Ddon.Shared.Entity.PacketStructure; | ||
using Arrowgene.Ddon.Shared.Network; | ||
using Arrowgene.Logging; | ||
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namespace Arrowgene.Ddon.GameServer.Handler | ||
{ | ||
public class GpGetValidChatComGroupHandler : StructurePacketHandler<GameClient, C2SGpGetValidChatComGroupReq> | ||
{ | ||
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(GpGetValidChatComGroupHandler)); | ||
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public GpGetValidChatComGroupHandler(DdonGameServer server) : base(server) | ||
{ | ||
} | ||
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public override void Handle(GameClient client, StructurePacket<C2SGpGetValidChatComGroupReq> packet) | ||
{ | ||
client.Send(new S2CGpGetValidChatComGroupRes()); | ||
} | ||
} | ||
} |
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49 changes: 49 additions & 0 deletions
49
Arrowgene.Ddon.GameServer/Handler/LobbyLobbyLeaveHandler.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,49 @@ | ||
using Arrowgene.Ddon.Server; | ||
using Arrowgene.Ddon.Server.Network; | ||
using Arrowgene.Ddon.Shared.Entity.PacketStructure; | ||
using Arrowgene.Ddon.Shared.Entity.Structure; | ||
using Arrowgene.Ddon.Shared.Network; | ||
using Arrowgene.Logging; | ||
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namespace Arrowgene.Ddon.GameServer.Handler | ||
{ | ||
public class LobbyLobbyLeaveHandler : StructurePacketHandler<GameClient, C2SLobbyLeaveReq> | ||
{ | ||
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(LobbyLobbyLeaveHandler)); | ||
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public LobbyLobbyLeaveHandler(DdonGameServer server) : base(server) | ||
{ | ||
server.ClientConnectionChangeEvent += OnClientConnectionChangeEvent; | ||
} | ||
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// I have no idea on when this gets called, not when exiting the game, thats for sure | ||
public override void Handle(GameClient client, StructurePacket<C2SLobbyLeaveReq> packet) | ||
{ | ||
client.Send(new S2CLobbyLeaveRes()); | ||
NotifyDisconnect(client); | ||
} | ||
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private void OnClientConnectionChangeEvent(object sender, ClientConnectionChangeArgs e) | ||
{ | ||
if (e.Action == ClientConnectionChangeArgs.EventType.DISCONNECT) | ||
{ | ||
NotifyDisconnect(e.Client); | ||
} | ||
} | ||
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private void NotifyDisconnect(GameClient client) | ||
{ | ||
// Notice all other users | ||
S2CUserListLeaveNtc ntc = new S2CUserListLeaveNtc(); | ||
ntc.CharacterList.Add(new CDataCommonU32(client.Character.Id)); | ||
foreach (Client otherClient in Server.Clients) | ||
{ | ||
if (otherClient != client) | ||
{ | ||
otherClient.Send(ntc); | ||
} | ||
} | ||
} | ||
} | ||
} |
33 changes: 22 additions & 11 deletions
33
Arrowgene.Ddon.GameServer/Handler/PartyPartyCreateHandler.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,39 +1,50 @@ | ||
using Arrowgene.Ddon.GameServer.Dump; | ||
using System.Reflection.Metadata; | ||
using Arrowgene.Ddon.GameServer.Dump; | ||
using Arrowgene.Ddon.Server; | ||
using Arrowgene.Ddon.Server.Network; | ||
using Arrowgene.Ddon.Shared.Entity.PacketStructure; | ||
using Arrowgene.Ddon.Shared.Entity.Structure; | ||
using Arrowgene.Ddon.Shared.Model; | ||
using Arrowgene.Ddon.Shared.Network; | ||
using Arrowgene.Logging; | ||
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namespace Arrowgene.Ddon.GameServer.Handler | ||
{ | ||
public class PartyPartyCreateHandler : PacketHandler<GameClient> | ||
public class PartyPartyCreateHandler : StructurePacketHandler<GameClient, C2SPartyPartyCreateReq> | ||
{ | ||
private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(PartyPartyCreateHandler)); | ||
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public PartyPartyCreateHandler(DdonGameServer server) : base(server) | ||
{ | ||
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} | ||
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public override PacketId Id => PacketId.C2S_PARTY_PARTY_CREATE_REQ; | ||
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public override void Handle(GameClient client, IPacket packet) | ||
public override void Handle(GameClient client, StructurePacket<C2SPartyPartyCreateReq> packet) | ||
{ | ||
S2CParty_6_8_16_Ntc ntc_6_8_16 = new S2CParty_6_8_16_Ntc(); | ||
client.Party = new Party(); | ||
client.Party.Members.Add(client); | ||
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S2CPartyPartyJoinNtc partyJoinNtc = new S2CPartyPartyJoinNtc(); | ||
CDataPartyMember partyMember = new CDataPartyMember(); | ||
partyMember.CharacterListElement.ServerId = Server.AssetRepository.ServerList[0].Id; | ||
partyMember.CharacterListElement.CommunityCharacterBaseInfo.CharacterId = client.Character.Id; | ||
partyMember.CharacterListElement.CommunityCharacterBaseInfo.CharacterName.FirstName = client.Character.FirstName; | ||
partyMember.CharacterListElement.CommunityCharacterBaseInfo.CharacterName.LastName = client.Character.LastName; | ||
ntc_6_8_16.PartyMembers.Add(partyMember); | ||
client.Send(ntc_6_8_16); | ||
partyMember.CharacterListElement.CurrentJobBaseInfo.Job = Server.AssetRepository.ArisenAsset[0].Job; | ||
partyMember.CharacterListElement.CurrentJobBaseInfo.Level = (byte) Server.AssetRepository.ArisenAsset[0].Lv; | ||
partyMember.CharacterListElement.EntryJobBaseInfo.Job = Server.AssetRepository.ArisenAsset[0].Job; | ||
partyMember.CharacterListElement.EntryJobBaseInfo.Level = (byte) Server.AssetRepository.ArisenAsset[0].Lv; | ||
partyJoinNtc.PartyMembers.Add(partyMember); | ||
client.Send(partyJoinNtc); | ||
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S2CPartyPartyCreateRes partyCreateRes = new S2CPartyPartyCreateRes(); | ||
partyCreateRes.PartyId = client.Party.Id; | ||
client.Send(partyCreateRes); | ||
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//client.Send(InGameDump.Dump_103); | ||
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// client.Send(InGameDump.Dump_104); | ||
client.Send(InGameDump.Dump_105); | ||
//client.Send(InGameDump.Dump_104); | ||
//client.Send(InGameDump.Dump_105); | ||
} | ||
} | ||
} |
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