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EnemyPlacement Early Dungeons #252

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Conner-Schaffer
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@Conner-Schaffer Conner-Schaffer commented Apr 2, 2024

Reviewed the enemy placements in the following dungeons;
Training Chapel, Abandoned Well on Hidell Road, Small Cave Tombs, and updated them to be more accurate based on Wiki entries & old gameplay footage.
As well as tweaking gathering nodes within the dungeons based on Wiki entries.

Additionally, I slightly modified the very initial enemy placements, though I don't intend to touch the overworld much, at least not at this time, due to lack of tooling (area rank/daynight/enemydrops etc), since these will all require their own fullgame pass lol

Motivation

I want to contribute by taking on tedious grunt work, figured as a training exercise I'd check over early dungeons and noticed a fair amount of discrepancies, so went over 'em.

Checklist:

  • The project compiles
  • The PR targets develop branch

@Conner-Schaffer Conner-Schaffer changed the title training chapel, abandoned well by road, small cave tombs overhauled EnemyPlacement Early Dungeons Apr 2, 2024
@alborrajo alborrajo merged commit 44e759d into sebastian-heinz:develop Apr 2, 2024
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2 participants