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attempte to fix NPE in LobbyLobbyDataMsgHandler #295

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May 5, 2024
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8 changes: 3 additions & 5 deletions Arrowgene.Ddon.GameServer/Handler/LobbyLobbyDataMsgHandler.cs
Original file line number Diff line number Diff line change
@@ -1,13 +1,10 @@
using System.Collections.Generic;
using Arrowgene.Buffers;
using Arrowgene.Ddon.GameServer.Party;
using Arrowgene.Ddon.Server;
using Arrowgene.Ddon.Server.Network;
using Arrowgene.Ddon.Shared.Entity.PacketStructure;
using Arrowgene.Ddon.Shared.Entity.RpcPacketStructure;
using Arrowgene.Ddon.Shared.Network;
using Arrowgene.Ddon.Shared.Model;
using Arrowgene.Logging;
using Arrowgene.Ddon.GameServer.Party;

namespace Arrowgene.Ddon.GameServer.Handler
{
Expand Down Expand Up @@ -55,7 +52,7 @@ public override void Handle(GameClient client, StructurePacket<C2SLobbyLobbyData
// We are in one of the common areas where players can see eachother
foreach (GameClient otherClient in Server.ClientLookup.GetAll())
{
if (otherClient == client)
if (otherClient == null || otherClient == client)
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{
// No point to send to oneself.
continue;
Expand All @@ -66,6 +63,7 @@ public override void Handle(GameClient client, StructurePacket<C2SLobbyLobbyData
otherClient.Send(res);
}
}

}

// Handle additional packet contents
Expand Down
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