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feat: Enable Party Board System for EXM #558

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Sep 16, 2024
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374 changes: 374 additions & 0 deletions Arrowgene.Ddon.GameServer/Characters/BoardManager.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,374 @@
using Arrowgene.Ddon.Server;
using Arrowgene.Ddon.Shared.Entity.Structure;
using Arrowgene.Ddon.Shared.Model;
using Arrowgene.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;

namespace Arrowgene.Ddon.GameServer.Characters
{
public class BoardManager
{
private DdonGameServer _Server;

private Dictionary<ulong, Dictionary<uint, GroupData>> _Boards;
private Dictionary<uint, GroupData> _Groups;
private Dictionary<uint, uint> _CharacterToEntryIdMap;
private uint EntryItemIdCounter;
private Stack<uint> _FreeEntryItemIds;

private static readonly ServerLogger Logger = LogProvider.Logger<ServerLogger>(typeof(BoardManager));

public class GroupData
{
public ulong BoardId { get; set; }
public CDataEntryItem EntryItem { get; set; }
public string Password { get; set; }
public uint PartyLeaderCharacterId { get; set; }
public HashSet<uint> Members { get; set; }
public Dictionary<uint, bool> MemberReadyState { get; set; }
public bool IsInRecreate { get; set; }
public bool ContentInProgress { get; set; }

public GroupData()
{
EntryItem = new CDataEntryItem();
Password = string.Empty;
Members = new HashSet<uint>();
MemberReadyState = new Dictionary<uint, bool>();
}

public void ResetReadyState()
{
foreach (var characterId in Members)
{
MemberReadyState[characterId] = false;
}
}
}

public BoardManager(DdonGameServer server)
{
_Server = server;
_Boards = new Dictionary<ulong, Dictionary<uint, GroupData>>();
_Groups = new Dictionary<uint, GroupData>();
_CharacterToEntryIdMap = new Dictionary<uint, uint>();

// Entry ID Tracking
EntryItemIdCounter = 1;
_FreeEntryItemIds = new Stack<uint>();
_FreeEntryItemIds.Push(EntryItemIdCounter);
}

public GroupData CreateNewGroup(ulong boardId, CDataEntryItemParam createParam, string password, uint leaderCharacterId)
{
var data = new GroupData()
{
BoardId = boardId,
Password = password,
PartyLeaderCharacterId = leaderCharacterId,
};
data.EntryItem.Param = createParam;
data.EntryItem.Id = GenerateEntryItemId();

// TODO: Quest Manager look up min/max

lock (_Boards)
{
if (!_Boards.ContainsKey(boardId))
{
_Boards[boardId] = new Dictionary<uint, GroupData>();
}

if (_Boards[boardId].ContainsKey(data.EntryItem.Id))
{
Logger.Error($"EntryItemId={data.EntryItem.Id} is already in use (unable to assign)");
return null;
}

if (_Groups.ContainsKey(data.EntryItem.Id))
{
Logger.Error($"EntryItemId={data.EntryItem.Id} is already in use (cleaned up improperly?)");
return null;
}

_Boards[boardId][data.EntryItem.Id] = data;
_Groups[data.EntryItem.Id] = data;

AddCharacterToGroup(data.EntryItem.Id, leaderCharacterId);
}

return data;
}

public GroupData CreateNewGroup(ulong boardId, CDataEntryItemParam createParam, string password, Character leaderCharacter)
{
return CreateNewGroup(boardId, createParam, password, leaderCharacter.CharacterId);
}

public bool RemoveGroup(uint entryItemId)
{
lock (_Boards)
{
if (!_Groups.ContainsKey(entryItemId))
{
return false;
}

var data = _Groups[entryItemId];
_Groups.Remove(entryItemId);

if (_Boards.ContainsKey(data.BoardId) && _Boards[data.BoardId].ContainsKey(entryItemId))
{
_Boards[data.BoardId].Remove(entryItemId);
}

foreach (var characterId in data.Members)
{
if (_CharacterToEntryIdMap.ContainsKey(characterId))
{
_CharacterToEntryIdMap.Remove(characterId);
}
}

ReclaimEntryItemId(data.EntryItem.Id);
}

return true;
}

public GroupData RecreateGroup(uint characterId)
{
lock (_Boards)
{
uint entryItemId = GetEntryItemIdForCharacter(characterId);
if (entryItemId == 0)
{
return null;
}

var data = GetGroupData(entryItemId);
data.ResetReadyState();
data.IsInRecreate = true;
data.ContentInProgress = false;

return data;
}
}

public GroupData RecreateGroup(Character character)
{
return RecreateGroup(character.CharacterId);
}

public List<GroupData> GetGroupsForBoardId(ulong boardId)
{
lock (_Boards)
{
if (!_Boards.ContainsKey(boardId))
{
return new List<GroupData>();
}
return _Boards[boardId].Values.ToList();
}
}

public bool AddCharacterToGroup(uint entryItemId, uint characterId)
{
lock (_Boards)
{
if (!_Groups.ContainsKey(entryItemId))
{
return false;
}

var data = _Groups[entryItemId];
if (data.Members.Count == data.EntryItem.Param.MaxEntryNum)
{
return false;
}

data.Members.Add(characterId);

_CharacterToEntryIdMap[characterId] = entryItemId;

data.MemberReadyState[characterId] = false;

return true;
}
}

public bool AddCharacterToGroup(uint entryItemId, Character character)
{
return AddCharacterToGroup(entryItemId, character.CharacterId);
}

public bool RemoveCharacterFromGroup(uint characterId)
{
lock (_Boards)
{
uint entryItemId = GetEntryItemIdForCharacter(characterId);
if (entryItemId == 0)
{
// Character was not part of a board group
return false;
}

var data = GetGroupData(entryItemId);
if (data == null)
{
return false;
}

if (data.Members.Contains(characterId))
{
data.Members.Remove(characterId);
}

if (data.MemberReadyState.ContainsKey(characterId))
{
data.MemberReadyState.Remove(characterId);
}

if (_CharacterToEntryIdMap.ContainsKey(characterId))
{
_CharacterToEntryIdMap.Remove(characterId);
}

if (data.Members.Count == 0)
{
RemoveGroup(data.EntryItem.Id);
}

return true;
}
}

public bool RemoveCharacterFromGroup(Character character)
{
return RemoveCharacterFromGroup(character.CharacterId);
}

public void SetGroupMemberReadyState(uint characterId, bool isReady)
{
lock (_Boards)
{
if (!_CharacterToEntryIdMap.ContainsKey(characterId))
{
return;
}

uint entryItemId = _CharacterToEntryIdMap[characterId];
if (!_Groups.ContainsKey(entryItemId))
{
return;
}

var data = _Groups[entryItemId];
data.MemberReadyState[characterId] = isReady;
}
}

public void SetGroupMemberReadyState(Character character, bool isReady)
{
SetGroupMemberReadyState(character.CharacterId, isReady);
}

public uint NumGroupMembersReady(uint entryItemId)
{
lock (_Boards)
{
var data = GetGroupData(entryItemId);
uint count = 0;
foreach (var (characterId, isReady) in data.MemberReadyState)
{
if (isReady)
{
count += 1;
}
}
return count;
}
}

public bool AllGroupMembersReady(uint entryItemId)
{
lock (_Boards)
{
var data = GetGroupData(entryItemId);
uint numReady = NumGroupMembersReady(entryItemId);
return numReady == data.Members.Count;
}
}

public GroupData GetGroupData(uint entryItemId)
{
lock (_Boards)
{
if (!_Groups.ContainsKey(entryItemId))
{
return null;
}
return _Groups[entryItemId];
}
}

public GroupData GetGroupDataForCharacter(uint characterId)
{
lock (_Boards)
{
uint entryItemId = GetEntryItemIdForCharacter(characterId);
return GetGroupData(entryItemId);
}
}

public GroupData GetGroupDataForCharacter(Character character)
{
return GetGroupDataForCharacter(character.CharacterId);
}

public uint GetEntryItemIdForCharacter(uint characterId)
{
lock (_Boards)
{
if (!_CharacterToEntryIdMap.ContainsKey(characterId))
{
return 0;
}
return _CharacterToEntryIdMap[characterId];
}
}

public uint GetEntryItemIdForCharacter(Character character)
{
return GetEntryItemIdForCharacter(character.CharacterId);
}

private uint GenerateEntryItemId()
{
lock (_FreeEntryItemIds)
{
if (_FreeEntryItemIds.Count == 0)
{
EntryItemIdCounter = EntryItemIdCounter + 1;
_FreeEntryItemIds.Push(EntryItemIdCounter);
}

var entryItemId = _FreeEntryItemIds.Pop();
Logger.Info($"Allocating EntryId={entryItemId}");
return entryItemId;
}
}

private void ReclaimEntryItemId(uint entryItemId)
{
lock (_FreeEntryItemIds)
{
Logger.Info($"Reclaiming EntryId={entryItemId}");
_FreeEntryItemIds.Push(entryItemId);
}
}
}
}
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