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Time for yet another update no one will like.
Enables the functionality of lost pawns. Tracks in the database a new column in the pawn table: pawn_state which right now is used to track whether a pawn is lost or not but it will also be used in the future for other states such as whether they are currently crafting or not, or if they're in an expedition.
Lost pawns can't be summoned until they're rescued from The Rift, accessed through the Pawn Cathedral. The enemies i've placed in there are accurate-ish according to a video i've seen from back in the day, although im sure someone who can find that info better than i can could make a better job, esp with the gathering spots which i havent filled.
The enemies in The Rift im sure are supposed to scale according to the player level but i'm not too sure how to do that or if i should just do it the hacky way and hardcode overwriting the level if the stage id is 140.
Checklist:
develop
branch