Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lost Pawns #655

Merged
merged 10 commits into from
Dec 11, 2024
Merged

Lost Pawns #655

merged 10 commits into from
Dec 11, 2024

Conversation

alborrajo
Copy link
Collaborator

Time for yet another update no one will like.

Enables the functionality of lost pawns. Tracks in the database a new column in the pawn table: pawn_state which right now is used to track whether a pawn is lost or not but it will also be used in the future for other states such as whether they are currently crafting or not, or if they're in an expedition.
Lost pawns can't be summoned until they're rescued from The Rift, accessed through the Pawn Cathedral. The enemies i've placed in there are accurate-ish according to a video i've seen from back in the day, although im sure someone who can find that info better than i can could make a better job, esp with the gathering spots which i havent filled.
The enemies in The Rift im sure are supposed to scale according to the player level but i'm not too sure how to do that or if i should just do it the hacky way and hardcode overwriting the level if the stage id is 140.

Checklist:

  • The project compiles
  • The PR targets develop branch

@alborrajo alborrajo requested a review from pacampbell December 10, 2024 17:37
@alborrajo alborrajo merged commit 5593bde into sebastian-heinz:develop Dec 11, 2024
1 check passed
@alborrajo alborrajo deleted the feature/lostpawn branch December 11, 2024 18:42
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants