This datapack add all the recipes necessary to be able to grow all the seeds from Thermal Cultivation using the Immersive Engineering Garden Cloche.
I've made it based on Thermal's Insolator recipes. The base time for crops to
grow should be 800 ticks, and some have an energy_mod
attribute I applied on
that base time. The output is also the same but without the additionnal drop chance
(I've floored the chance
attribute to get the output count
of the new recipe).
Spores/mushrooms can only be grown on mycelium and podzol like the vanilla mushrooms.
This datapack requires Immersive Engineering and Thermal Cultivation.
Feel free to use this datapack however you like.