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Update README.md
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serg06 authored Dec 1, 2019
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Expand Up @@ -12,13 +12,13 @@ Download the latest [release](https://github.com/serg06/mc2/releases) (Windows 1

## Current features:

- Basic chunk generation, with chunk data efficiently stored in a 65536-byte array.
- Infinite world generation, world is split into 16x256x16 chunks, chunks are split into 16x16x16 mini-chunks. One mini-chunk is rendered per draw call.

- Smooth player movement (flying), smooth-ish collisions (WIP), smooth looking around.
- Culling: Mini-chunks are culled out when they're surrounded by blocks on all sides.

- OpenGL draws each chunk (65536 blocks) with a single draw call, indexing into data using only a blockId.
- Movement: Smooth player movement (flying).

- Handles window resizing.
- Collisions: Super smooth and quite perfect (at reasonable refresh rates).

## Some planned features:

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