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Co-authored-by: Ellie Hermaszewska <ellieh@nvidia.com>
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//TEST:SIMPLE(filecheck=SPIRV): -target spirv | ||
//TEST:SIMPLE(filecheck=SPIRV): -target spirv -entry vsMain -stage vertex -emit-spirv-via-glsl | ||
//TEST:SIMPLE(filecheck=GLSL): -target glsl -entry vsMain -stage vertex | ||
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// SPIRV: OpDecorate %{{.*}} BuiltIn DrawIndex | ||
// GLSL: gl_DrawID | ||
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struct VertexIn | ||
{ | ||
float3 position; | ||
int drawIndex : SV_DrawIndex; | ||
} | ||
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[shader("vertex")] | ||
float4 vsMain(VertexIn vin) : SV_Position | ||
{ | ||
return float4(vin.position, vin.drawIndex); | ||
} |