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Use the printf vararg verification macros when compiling with clang
Build (All) #7: Commit 54e622c pushed by georgemoralis
October 7, 2024 09:32 15m 12s main
October 7, 2024 09:32 15m 12s
Verify that the subsystems were successfully initialized
Build (All) #5: Commit 0548050 pushed by georgemoralis
September 15, 2024 19:59 13m 45s main
September 15, 2024 19:59 13m 45s
GPU: Defer setting blend state on D3D11
Build (All) #4: Commit 3166f91 pushed by georgemoralis
September 11, 2024 13:35 15m 11s main
September 11, 2024 13:35 15m 11s
Added SDL_GetAudioFormatName()
Build (All) #3: Commit 4cc3410 pushed by georgemoralis
August 9, 2024 10:07 19m 3s main
August 9, 2024 10:07 19m 3s
August 8, 2024 07:48 15m 4s
Fixed build
Build (All) #1: Commit 881e2bc pushed by georgemoralis
August 5, 2024 06:14 14m 52s main
August 5, 2024 06:14 14m 52s
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWi…
Build (Android) #9: Commit f9a06c2 pushed by georgemoralis
July 5, 2024 10:45 8m 14s main
July 5, 2024 10:45 8m 14s
July 5, 2024 10:45 2m 24s
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWi…
Build (PowerPC64) #9: Commit f9a06c2 pushed by georgemoralis
July 5, 2024 10:45 2m 28s main
July 5, 2024 10:45 2m 28s
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWi…
Build (RISC OS) #9: Commit f9a06c2 pushed by georgemoralis
July 5, 2024 10:45 1m 26s main
July 5, 2024 10:45 1m 26s
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWi…
Build (Sony Playstation Portable) #9: Commit f9a06c2 pushed by georgemoralis
July 5, 2024 10:45 3m 9s main
July 5, 2024 10:45 3m 9s
July 5, 2024 10:45 12m 22s
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWi…
Build (Nintendo 3DS) #9: Commit f9a06c2 pushed by georgemoralis
July 5, 2024 10:45 2m 30s main
July 5, 2024 10:45 2m 30s
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWi…
Build (Sony Playstation 2) #9: Commit f9a06c2 pushed by georgemoralis
July 5, 2024 10:45 2m 45s main
July 5, 2024 10:45 2m 45s
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWi…
Build (LoongArch64) #9: Commit f9a06c2 pushed by georgemoralis
July 5, 2024 10:45 1m 31s main
July 5, 2024 10:45 1m 31s
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWi…
Build (Emscripten) #9: Commit f9a06c2 pushed by georgemoralis
July 5, 2024 10:45 3m 58s main
July 5, 2024 10:45 3m 58s
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWi…
Build (C/P Actions) #9: Commit f9a06c2 pushed by georgemoralis
July 5, 2024 10:45 2m 42s main
July 5, 2024 10:45 2m 42s
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWi…
Build (Sony Playstation Vita) #9: Commit f9a06c2 pushed by georgemoralis
July 5, 2024 10:45 2m 39s main
July 5, 2024 10:45 2m 39s
July 5, 2024 10:45 12m 40s
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWi…
Build (iOS/tvOS) #9: Commit f9a06c2 pushed by georgemoralis
July 5, 2024 10:45 6m 28s main
July 5, 2024 10:45 6m 28s
We don't need to pull scancode state to see if ALT is held down
Build (LoongArch64) #8: Commit b72c223 pushed by georgemoralis
June 29, 2024 20:40 1m 39s main
June 29, 2024 20:40 1m 39s
We don't need to pull scancode state to see if ALT is held down
Build (PowerPC64) #8: Commit b72c223 pushed by georgemoralis
June 29, 2024 20:40 1m 48s main
June 29, 2024 20:40 1m 48s
We don't need to pull scancode state to see if ALT is held down
Build (C/P Actions) #8: Commit b72c223 pushed by georgemoralis
June 29, 2024 20:40 2m 39s main
June 29, 2024 20:40 2m 39s
We don't need to pull scancode state to see if ALT is held down
Build (RISC OS) #8: Commit b72c223 pushed by georgemoralis
June 29, 2024 20:40 1m 24s main
June 29, 2024 20:40 1m 24s
We don't need to pull scancode state to see if ALT is held down
Build (Nintendo 3DS) #8: Commit b72c223 pushed by georgemoralis
June 29, 2024 20:40 1m 52s main
June 29, 2024 20:40 1m 52s