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mobile improvements and showcase zelda-timelines
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I am Shawn - I create **easy to use software** that **engages and maybe even immerses** you. Designing/implementing new interfaces and user-experiences make the gears in my brain smile. | ||
I am Shawn, I create easy-to-use software that engages and maybe even immerses you. Implementing and designing cutting-edge user experiences with a willingness to challenge conventions is on my agenda! | ||
\ | ||
\ | ||
Nowadays, I am a Full-stack Engineer at [Uncharted](https://uncharted.software/) working on a modeling and simulation platform for researchers. On the side I am learning Godot game engine. | ||
Nowadays, I am a Full-stack Engineer at [Uncharted](https://uncharted.software/) working on a modeling and simulation platform for researchers. On the side I am working on a very experimental 2D platformer using Godot. |
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--- | ||
title: Zelda timelines | ||
technologies: [vuejs, d3js, mermaid] | ||
color: hsl(103, 33%, 72%) | ||
year: 2023 - 2024 | ||
links: [ | ||
{link: https://zeldatimelines.link/, icon: mdi:link}, | ||
{title: Source code, link: https://github.com/shawnyama/zelda-timelines, icon: mdi:source-repository} | ||
] | ||
--- | ||
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An interactive collection of Zelda timelines that provides an easy way to visualize, absorb and compare the timelines all in one place. Perhaps new conclusions can be made? | ||
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