-
Notifications
You must be signed in to change notification settings - Fork 705
TargetOptions
Is there an error? Something missing? Funky grammar? Do not hesitate to leave a comment.
Note that all enemy options should only be specified after you declare an enemy.
enemy=Fluffy_Pillow
enemy_health=2700000
_additional options_
Using enemy_fixed_health_percentage sets the enemy's health to a fixed percentage that will not change over the course of the sim.
enemy=Bob_the_Dinosaur
# Simulate a fight with a permanent execute range
enemy_fixed_health_percentage=20
Using enemy_initial_health_percentage sets the enemy's health to start at a certain percentage. The percentage should be entered as a whole number.
enemy=Fluffy_Pillow
enemy_initial_health_percentage=20
Using enemy_health will allow you to set the starting health of the enemy, instead of having the sim calculate the enemy's health automatically.
enemy=Fluffy_Pillow
enemy_health=27000000
Using enemy_death_pct you can tell the sim to kill the enemy early, like in the case of Ragnaros where he dies at 10% like a pansy.
enemy=Ragnaros
enemy_death_pct=10
The default boss (Fluffy_Pillow
) uses a mixture of abilities, but isn't regularly adjusted to content levels. For tanks, there are a set of "standard" bosses that are designed for generating reliable/repeatable TMI scores for tanks. These can be invoked by setting the tmi_boss option.
The format of this option is
T<tier #><difficulty><raid format>
,
so for example T15N10
for the tier 15 10-man normal boss, T15H25
for the tier 15 25-man heroic boss, and so on. If the <raid format>
is left blank, 25-man is assumed.
enemy=Ted_the_Terrible
tmi_boss=T15H10
You can use enemy_tank option to assign a target for this enemy.
enemy=Mean_Fluffy_Pillow
enemy_tank=Theck
To simulate an AoE fight, simply define multiple enemies. This simple example simulates a fight with 4 targets:
enemy=Fluffy_Pillow
enemy=enemy2
enemy=enemy3
enemy=enemy4
The option target_level allows you to specify what level all targets in the simulator should be. The default is three levels higher than the highest level character in the sim, normally 88.
enemy=Bob_the_Dinosaur
target_level=87
# You can use multiple options at once
# Bob starts at 90% health and dies at 30%
enemy_initial_health_percentage=90
enemy_death_pct=30
The target_race options allow you to specify what race all targets in the simulator are to kick in the effects of certain talents. (Exorcism for example.)
enemy=Fred_the_Zombie
target_race=undead
- Features
- Starters guide
- Frequently asked questions
- Common Issues
- Textual configuration interface
- Classes
- Graphical User Interface
- Appendixes
- Developers Corner