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3.2.2

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@sirjuddington sirjuddington released this 01 Apr 04:51
· 185 commits to master since this release

General

  • Detect entries in modeldefs/ and texturedef/ as MODELDEF and TEXTURES (thanks @Blue-Shadow) (#1393)
  • Fixed entry type detection (by name) for entries with multiple extensions (eg. TEXTURES.floors.txt) (#1378, #141)
  • Fixed advanced preferences page resetting if changes were applied twice
  • Fixed a possible crash when reading MP3 ID3v2 info (thanks @joanbm) (#1444)
  • Allow using system fmt and dumb libraries when building on linux (thanks @chewi) (#1413)

Game Formats & Features Support

  • Added support for Doom 32X map format (thanks @viciious) (#1395)
  • Added detection for XGL3 nodes and additional EDGE/EDGE-Classic lumps/filetypes (thanks @dashodanger) (#1409)
  • Enable TX_ textures for SRB2 (thanks @SteelT1) (#1407)
  • Fixed 'Two Sided' line flag not appearing for vanilla Doom/Heretic/Hexen/Strife maps (#1442)
  • Fixed SRB2 fademask detection in zip archives (thanks @SteelT1) (#1410)
  • ZDoom language definitions updates (thanks @Blue-Shadow) (#1392, #1468)

Resource Editor

  • Greatly improved speed of entry list updates after changing filter text/category
  • Keep entry selection after changing filter text/category (as in 3.1.x) (#1387)
  • Added new archive maintenance tools to find duplicate texture and patch entries (thanks @ill) (#1391)
  • Added new archive maintenance tools to show overridden iwad entry details (thanks @ill) (#1434)
  • Fixed duplicated character input when typing to search in entry list (#1377)
  • Fixed a possible crash when deleting a texture/flat (#1380)
  • Fixed entry list columns becoming un-resizable after being hidden/shown
  • Fixed entry list not updating with externally-added entries in folder archives (#1385)
  • Fixed colour translation range parsing (thanks @Gaerzi)
  • Fixed some mass entry rename issues in zip/pk3 archives (#1401)
  • Fixed a possible crash when compiling an ACS library in a directory (#1408)

Map Editor

  • Fixed a long-standing issue with performance degrading over time while using the map editor on linux (thanks @eevee) (#1462)
  • Fixed issues with saving/loading UDMF string properties with escaped characters (#1453, #1411)