3.2.5
General
- Request accessibility permission on macOS so 3d mode mouselook works correctly (thanks @Pedro-Beirao) (#1628)
- Fixed sizing of columns on keyboard shortcuts preferences page in linux/gtk
- Fixed build under linux aarch64 (thanks @Blzut3) (#1544)
Game Formats & Features
- Added EDGE-Classic support (thanks @dashodanger) (#1585)
- Various improvements to jaguar sprite support including conversion (thanks @viciious) (#1591, #1594, #1611)
- Updated Eternity UDMF configurations (thanks @Altazimuth) (#1536, #1540)
- Updated ZDoom language configurations (thanks @Blue-Shadow) (#1577)
- Updated SRB2 lua language configuration (thanks @JadenArcm) (#1578, #1584)
Scripting
- Lua scripts should no longer be able to crash SLADE as easily
Resource Editor
- Entry editor panels are now loaded on-demand, which greatly speeds up opening archives
- Enabled more actions when only directories are selected (#1563)
- Fixed issues with 'Open Map in DB2' feature
- Updated map entries were being inserted at the wrong position
- The last map entry wasn't being unlocked after DB2 was closed
- Fixed flickering when switching between different entries of the same type on certain systems (#1353)
- Fixed gfx offset drag preview not snapping to pixels
Text Editor
- Support for font ligatures in Windows (if the font being used has them)
- Common Find+Replace settings are now remembered between sessions
- Added support for multiple selection and cursors
Ctrl
+Click
- Add a new cursorAlt
+Shift
+Up/Down
- Copy the current selection and cursor up/down a line (not the text itself, just the selection)Ctrl
+D
- Select the next occurrence of the current selection (based on the current find+replace settings), or select the current word if there isn't a selectionCtrl
+Shift
+D
- Select all occurrences of the current selection
- Fixed brace match highlighting causing stuttering in Windows
Map Editor
- Moving a sector now also moves things within it (thanks @thezerobit) (#1593)
- Added keybinds to rotate things in 2d mode (
<
and>
by default) (thanks @thezerobit) (#1568, #1605) - Switching from sectors to things mode will select any things within the previously selected sectors (thanks @thezerobit) (#392, #1608)
- Fixed TranslucentLine special handling in UDMF maps, which was erroneously setting
alpha
andrenderstyle
properties on lines - Fixed issue with copy/paste thing properties and undo (thanks @thezerobit) (#1587, #1588)
- Fixed being able to mirror horizontally/vertically during object edit which could cause issues (thanks @thezerobit) (#1598)
- Fixed Mirror X/Y checkboxes remaining ticked (but not working) between different object edit operations (thanks @thezerobit) (#1600)
- Fixed edit object thing scaling origin to match lines/vertices (from center) (thanks @thezerobit) (#1601)