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Timed turns #30
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Merged
Timed turns #30
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This PR includes a bunch of changes to introduce the concept of "timed turns", essentially having a timer of minutes per turn so that the game doesn't feel so "fast".
Previously each action could take either no day moments or one or more, which meant that certain actions could not take any time to avoid the player spending an entire day on trivial things (like eating or drinking). With these changes each action may now take 0 or more minutes per turn, which get added-up until a threshold is met; once that threshold is met then the day moment advances.
This is just the initial iteration, it required quite a lot of changes so I might tweak the individual values later on.