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Added SDL_GetTextureDXGIResource() to get the DXGI resource associate…
…d with a render texture. Also switched the D3D11 and D3D12 renderers to use real NV12 textures for NV12 data. The combination of these two changes allows us to implement 0-copy video decode and playback for D3D11 in testffmpeg without any access to the renderer internals.
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