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Merge pull request #1475 from smartdevicelink/develop
v6.4.1 Release
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github "Quick/Nimble" "v8.0.4" | ||
github "Quick/Quick" "v2.2.0" | ||
github "erikdoe/ocmock" "v3.4.3" | ||
github "uber/ios-snapshot-test-case" "6.1.0" | ||
github "uber/ios-snapshot-test-case" "6.2.0" |
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// | ||
// SceneDelegate.swift | ||
// SmartDeviceLink-Example-Swift | ||
// | ||
// Created by Joel Fischer on 11/6/19. | ||
// Copyright © 2019 smartdevicelink. All rights reserved. | ||
// | ||
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import UIKit | ||
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class SceneDelegate: UIResponder, UIWindowSceneDelegate { | ||
var window: UIWindow? | ||
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func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) { | ||
// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`. | ||
// If using a storyboard, the `window` property will automatically be initialized and attached to the scene. | ||
// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead). | ||
guard let _ = (scene as? UIWindowScene) else { return } | ||
} | ||
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func sceneDidDisconnect(_ scene: UIScene) { | ||
// Called as the scene is being released by the system. | ||
// This occurs shortly after the scene enters the background, or when its session is discarded. | ||
// Release any resources associated with this scene that can be re-created the next time the scene connects. | ||
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead). | ||
} | ||
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func sceneDidBecomeActive(_ scene: UIScene) { | ||
// Called when the scene has moved from an inactive state to an active state. | ||
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive. | ||
} | ||
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func sceneWillResignActive(_ scene: UIScene) { | ||
// Called when the scene will move from an active state to an inactive state. | ||
// This may occur due to temporary interruptions (ex. an incoming phone call). | ||
} | ||
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func sceneWillEnterForeground(_ scene: UIScene) { | ||
// Called as the scene transitions from the background to the foreground. | ||
// Use this method to undo the changes made on entering the background. | ||
} | ||
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func sceneDidEnterBackground(_ scene: UIScene) { | ||
// Called as the scene transitions from the foreground to the background. | ||
// Use this method to save data, release shared resources, and store enough scene-specific state information | ||
// to restore the scene back to its current state. | ||
} | ||
} |
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