Releases: soarqin/vita-rxcheat
Releases · soarqin/vita-rxcheat
v0.12
- added 0x9 code for ptr chain write support (libcheat)
- added _C2/_C3 for codes running only once (libcheat)
- use highlight color for menu selector
- fixed buffer overflow by sceClibStrncpy
- added a converter to convert cheat codes from PSVITACHEAT(Finalcheat)
v0.11.1
- fixed problem that unable to render fonts after power resume
- center ui display if screen resolution is not 960x544
- reduced memory usage to support memory cosuming games (e.g. Assassin's Creed: Chronicles)
- align segment memory blocks for code hook
- Added 'E' code for writing relative address in cheat codes
v0.11
v0.10
v0.9
v0.8
- disable plugin loading while L is pressed on game start
- added log system to kernel module
- fixed L/R check of controller input
- read-only memory region can be modified now (from taiHEN's solution)
- added a buton that export memory table as cheat codes
- do not search in small heaps which likely do not contain any useful data
- added a extension code type _B for memory region selection
v0.7
- added CwCheat code support
- added ui codes to support basic menu, for toggling cheat code
- redesigned memory address mapping for cheat code support. WARN: this will
break compatibility with old memory tables - do not search in memory blocks that are not belong to game main module
- use a global hook to allow read/write to ux0:data and ux0:temp
- fixed loading for some games
- move to address cell while viewing memory from result/table
- remove table load/save button, tables are loaded/saved automatically on
connect/disconnect