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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,80 @@ | ||
package env | ||
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import ( | ||
"encoding/json" | ||
"log" | ||
"os" | ||
"reflect" | ||
models "sky-meter/models" | ||
) | ||
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// To add a new env variable, add that variable to models.AllEnvs struct. | ||
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// This function is used to get the keys of a struct type. It does this by creating a pointer to an instance of the models.AllEnvs struct type, using reflection to get the type of this instance, and then checking that the type is a struct. | ||
// If it is a struct, it iterates through all of the fields of the struct and appends their names to a slice of strings, which it returns at the end. | ||
func GetEnvStructKeys() (envKeys []string) { | ||
a := &models.AllEnvs{} | ||
t := reflect.TypeOf(*a) | ||
if t.Kind() == reflect.Struct { | ||
for i := 0; i < t.NumField(); i++ { | ||
envKeys = append(envKeys, t.Field(i).Name) | ||
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} | ||
} | ||
return envKeys | ||
} | ||
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// This function is used to initialize the environment variables needed by the program. | ||
// It does this by calling the GetEnvStructKeys function to get a slice of the keys of the models.AllEnvs struct, and then iterating through this slice. | ||
// For each key, it retrieves the corresponding environment variable using the os.Getenv function, and checks that it is not an empty string. | ||
// If the environment variable is empty, it logs an error message indicating that the variable needs to be specified and terminates the program. | ||
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func InitEnv() { | ||
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envNames := GetEnvStructKeys() | ||
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var envStatus []string | ||
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for i := range envNames { | ||
envValue := os.Getenv(envNames[i]) | ||
if envValue == "" { | ||
envStatus = append(envStatus, "\n Variable "+envNames[i]+" is not set \n") | ||
} | ||
} | ||
if envStatus != nil { | ||
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log.Fatal(envStatus) | ||
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} | ||
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} | ||
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// This function is used to retrieve and return the environment variables needed by the program as an instance of the models.AllEnvs struct. | ||
// It does this by calling the GetEnvStructKeys function to get a slice of the keys of the models.AllEnvs struct, creating an empty map[string]string and then iterating through the slice of keys. | ||
// For each key, it retrieves the corresponding environment variable using the os.Getenv function and stores it in the map using the key as the map key. | ||
// Next, it marshals the map into a JSON string using the json.Marshal function. | ||
// It then unmarshals the JSON string into an instance of the models.AllEnvs struct using the json.Unmarshal function, and returns this instance. | ||
// If either the json.Marshal or json.Unmarshal functions return an error, it logs the error. | ||
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func GetEnv() (outputEnv models.AllEnvs) { | ||
envNames := GetEnvStructKeys() | ||
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var Envvalues models.AllEnvs | ||
mapOfEnv := make(map[string]string) | ||
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for i := range envNames { | ||
mapOfEnv[envNames[i]] = os.Getenv(envNames[i]) | ||
} | ||
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jsonStr, err := json.Marshal(mapOfEnv) | ||
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if err != nil { | ||
log.Println(err) | ||
} | ||
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if err := json.Unmarshal(jsonStr, &Envvalues); err != nil { | ||
log.Println(err) | ||
} | ||
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return Envvalues | ||
} |
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