Description: Create a basic calculator that can perform addition, subtraction, multiplication, and division. This program will take user input for two numbers and an operator and return the result.
Use Cases:
- Use it to quickly perform basic arithmetic calculations without the need for a physical calculator.
- Students can use it to verify their math homework.
- Small businesses can use it for simple financial calculations.
Description: Create a text-based Hangman game where players guess a word letter by letter within a limited number of attempts. The word is randomly chosen from a list.
Use Cases:
- Individuals can enjoy it as an entertaining word-guessing game.
- Teachers can use it to engage students and build vocabulary.
- Language learners can practice spelling and word recognition.
Description: Design a basic library management system to manage books and borrowers. Use structures and file handling to store data.
Use Cases:
- Libraries can use it to keep track of books, borrowers, and due dates.
- Bookstores can manage their inventory and sales records.
- Educational institutions can track textbooks and course materials.
Description: Develop a number guessing game where the computer generates a random number, and the user has to guess it within a certain number of attempts.
Use Cases:
- Use it to test and improve your guessing skills.
- Teachers can use it as an educational game to teach concepts like probabilities.
- Have fun and challenge your friends to see who can guess the number in fewer attempts.
Description: Build a program that allows teachers to enter student grades and calculate the average, highest, and lowest scores.
Use Cases:
- Teachers can use it for recording student grades and calculating statistics.
- Students can check their own grades to monitor their academic performance.
- Educational institutions can use it for generating reports and transcripts.